Duludubi Star (.skn) with Hex2Obj

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Mario123311
Posts: 50
Joined: Fri Jan 22, 2016 4:37 am

Duludubi Star (.skn) with Hex2Obj

Post by Mario123311 »

Having trouble using Hex2Obj, Which helped me convert the playermodel. There's just one last model I want from the game in particular and I'm having trouble getting a hold of it.
https://www.mediafire.com/?4v6rc161nab0ana

Mostly having trouble finding the UV Data or whatever "Point Clouds" are.
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: Duludubi Star (.skn) with Hex2Obj

Post by Acewell »

http://forum.xentax.com/viewtopic.php?p=126019#p126019

guess you could search for "polysurface" and any block with a stride of 36 or 48 will be mesh data
i could not get anything sensible from the 72 byte stride blocks.
there are no face indices in the file from what i can tell so you have to use "Fake" as shown in shakotay's post
the vertex start address will begin right after the "####" preceeding the vertex block.
the UV data is at position 40 in the 48byte stride block and at position 28 in the 36byte stride blocks

edit
i thought the title of this thread looked familiar :shock:
viewtopic.php?f=5&t=2083
viewtopic.php?f=5&t=3657
Mario123311
Posts: 50
Joined: Fri Jan 22, 2016 4:37 am

Re: Duludubi Star (.skn) with Hex2Obj

Post by Mario123311 »

Only real problem I'm having is finding the number to put in the "count" necessarily for some reason. Apologies for sounding stupid but I am pretty stumped.

Also yeah, I had to ask several places because the format .skn CLAIMS to be a common one yet this one just shares the file extension name and is completely unrelated.