3 compression type

Doubts, help and support about QuickBMS and other game research tools
chrrox
Posts: 388
Joined: Thu Aug 07, 2014 10:28 pm

3 compression type

Post by chrrox »

Was just wondering what the difference between these was
COMP_LZSS0, 524
COMP_SAINT_SEYA, 244
COMP_PUYO_LZ01, 125
I found a game and all 3 produce identical results that are correct.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: 3 compression type

Post by aluigi »

Probably they are identical indeed.
quickbms has many redundant algorithms, sometimes completely identical while others are almost the same, for example they differ in how they handle the remaining data or the decompressed size you provide.