The Witcher 3 .cache files

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
traderain
Posts: 12
Joined: Sat Feb 06, 2016 6:06 pm

The Witcher 3 .cache files

Post by traderain »

Hi,
So first of all these files can't be unpacked with http://aluigi.altervista.org/bms/witcher3.bms (They can't be unpacked with the official modding tools of The Witcher 3 nor the lua utils).
There are 4 *.cache files which can't be parsed yet.
1. Collision.cache which has CC3W as an IDString at the start
2. Statichader.cache Shader.cache etc. they have RDHS IDString at the end
3. Furshader.cache which has no IDString
4. Dep.cache which has SPED as an IDString at the start of the file
(Sample files: https://drive.google.com/file/d/0B3mjSUI16K7ceWNDbmZLOVVnYkk/view?usp=sharing)
If someone could help decoding these files that would be an amazing help.
Thanks for your time.
Regards,
Traderain
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: The Witcher 3 .cache files

Post by aluigi »

It's just raw data without a format, that's why the beginning and the ending of each cache file is completely different.
traderain
Posts: 12
Joined: Sat Feb 06, 2016 6:06 pm

Re: The Witcher 3 .cache files

Post by traderain »

Alright thanks