Hi,
So first of all these files can't be unpacked with http://aluigi.altervista.org/bms/witcher3.bms (They can't be unpacked with the official modding tools of The Witcher 3 nor the lua utils).
There are 4 *.cache files which can't be parsed yet.
1. Collision.cache which has CC3W as an IDString at the start
2. Statichader.cache Shader.cache etc. they have RDHS IDString at the end
3. Furshader.cache which has no IDString
4. Dep.cache which has SPED as an IDString at the start of the file
(Sample files: https://drive.google.com/file/d/0B3mjSUI16K7ceWNDbmZLOVVnYkk/view?usp=sharing)
If someone could help decoding these files that would be an amazing help.
Thanks for your time.
Regards,
Traderain
The Witcher 3 .cache files
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- Site Admin
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Re: The Witcher 3 .cache files
It's just raw data without a format, that's why the beginning and the ending of each cache file is completely different.
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Re: The Witcher 3 .cache files
Alright thanks