Well, it's been a while since I've looked into this game, and unfortunately still nothing has turned up anywhere else, so I figured I'd ask here. These files I assume are compressed somehow, and contain models and textures. All I need is OBJ's with UV's, and use-able texture formats to apply to them. I'm not sure what the specifics are for these either.
https://www.dropbox.com/s/u8uvvajyjmzpihe/CS3d.zip?dl=0
Cave Story 3D (*.n3ddta, *.n3dhdr)
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Re: Cave Story 3D (*.n3ddta, *.n3dhdr)
From a quick check you can get obj and UVs with hex2obj (doesn't seem like the files are compressed, I think the header is separate as .n3dhdr)
There doesn't seem to be another mesh in the file, model looks incomplete though. Can't help with textures unfortunately.
Tested 263_docred.n3ddta:
There doesn't seem to be another mesh in the file, model looks incomplete though. Can't help with textures unfortunately.
Tested 263_docred.n3ddta:
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Re: Cave Story 3D (*.n3ddta, *.n3dhdr)
TRDaz i have no idea why you only decided to render a half of the mesh. Here the correct numbers:
0x47B0 3012
0x5F40 724
0x47B0 3012
0x5F40 724
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Re: Cave Story 3D (*.n3ddta, *.n3dhdr)
Sorry, it was late at night here when I posted that lol, wasn't thinking clearly.
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Re: Cave Story 3D (*.n3ddta, *.n3dhdr)
As I've said before though, I can't really operate hex2obj properly, and I need just obj's with UV's and textures to properly apply.
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Re: Cave Story 3D (*.n3ddta, *.n3dhdr)
The format is very simple, i'm not usually making such tools, so i made it as easy as possible.
1. Drop .n3dhdr on the tool - it will unpack all resources (some of them are meshes and textures)
2. Drop mesh resource on the same tool - it will make OBJ files.
1. Drop .n3dhdr on the tool - it will unpack all resources (some of them are meshes and textures)
2. Drop mesh resource on the same tool - it will make OBJ files.
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- Joined: Fri Aug 08, 2014 1:06 am
Re: Cave Story 3D (*.n3ddta, *.n3dhdr)
here is a bms script to extract and 'headerfy' the textures from your samples for kicks
Code: Select all
findloc tga binary "\x04\x00\x00\x00\x00\x00\x00\x00\x38\x00\x00\x00"
do
goto tga
xmath go2width "tga - 0x8"
goto go2width
get WIDTH long
get HEIGHT long
xmath start "tga - 0x2c"
goto start
get NAME string
goto tga
getdstring SKIP 12
savepos OFFSET
xmath SIZE "(((WIDTH * HEIGHT) * 16) / 8)"
set MEMORY_FILE binary "\x44\x44\x53\x20\x7C\x00\x00\x00\x07\x10\x08\x00\x00\x02\x00\x00\x00\x02\x00\x00\x00\x00\x08\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x20\x00\x00\x00\x40\x00\x00\x00\x00\x00\x00\x00\x10\x00\x00\x00\x00\xF8\x00\x00\xE0\x07\x00\x00\x1F\x00\x00\x00\x00\x00\x00\x00\x00\x10\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00"
putVarChr MEMORY_FILE 0x10 WIDTH long
putVarChr MEMORY_FILE 0xC HEIGHT long
string NAME - ".tga"
string NAME + ".dds"
log NAME 0 0x80 MEMORY_FILE
append
log NAME OFFSET SIZE
append
findloc tga binary "\x04\x00\x00\x00\x00\x00\x00\x00\x38\x00\x00\x00" 0 ""
while tga != ""
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Re: Cave Story 3D (*.n3ddta, *.n3dhdr)
When I run Cs3d.exe on my PC, it crashes with an System.IndexOutOfRangeException error.