theHunter™: Call of the Wild .tab .arc
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theHunter™: Call of the Wild .tab .arc
Game: http://store.steampowered.com/app/518790
Example .tab .arc(filecutter): https://mega.nz/#!w1wW1QCK!8HShTVTHPLwD ... iuCf7_oKUU
Example .tab .arc(filecutter): https://mega.nz/#!w1wW1QCK!8HShTVTHPLwD ... iuCf7_oKUU
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Re: theHunter™: Call of the Wild .tab .arc
Thanks a lot aluigi!
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Re: theHunter™: Call of the Wild .tab .arc
Help me pls
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Re: theHunter™: Call of the Wild .tab .arc
aluigi wrote:http://aluigi.org/bms/thehunter.bms
Hi aluigi!
Looks like for provided to you for experiments arc/tab files it is working well, i can unpack game23.arc and see *.fsb files. But for the rest of the files it is give error:
Code: Select all
- GUI mode activated, remember that the tool works also from command-line
where are available various options like folder scanning, filters and so on
- select the BMS script to use
- select the input archives/files to extract, type * or "" for whole folder and subfolders
- select the output folder where extracting the files
- open input file L:\arctool\game0.tab
- open script L:\arctool\quickBMS\COTW.bms
- set output folder L:\arctool\Output
offset filesize filename
--------------------------------------
- enter in folder L:\arctool
coverage file 0 0% 0 3060 . offset 00000000
- open input file L:\arctool\game0.TAB
- enter in folder L:\arctool
- open input file L:\arctool\game0.ARC
00000010 1129337938 00000000.dat
Error: the compressed zlib/deflate input is wrong or incomplete (-3)
Info: algorithm 1
offset 00000010
input size 0x00000178 376
output size 0x43505452 1129337938
result 0xffffffff -1
Error: the uncompressed data (-1) is bigger than the allocated buffer (1129337938)
Last script line before the error or that produced the error:
26 clog "" OFFSET SIZE XSIZE 1
Is it possible that you looking into that? Here is folder with few different files: https://mega.nz/#F!mwgihLLJ!y2eDrL0PmjpmKTWqkGkTxg
UPD:
add thehunterCOTW.zip archive with files generated by filecutter and *.tab files.
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Re: theHunter™: Call of the Wild .tab .arc
The bad news is that there is no way to guess if an archived file is compressed or not compressed or just stored "as-is" without the header.
So the only solution is trying to guess it, script 0.1.2
So the only solution is trying to guess it, script 0.1.2
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Re: theHunter™: Call of the Wild .tab .arc
You mean archived files inside the *.arc, right? Or maybe should i provide something more?
But as i see - everything, probably, works perfect. After extracting i can see *.dat, *.avt, *.waaw, ... and even very few DDS and BIK files, which can be opened as is. Funny thing that there is one video from previous "thehunter:classic" game with the dog, and also i found one DDS related to "Mad Max" game. So i guess now there is only need to understand how to operate with all another files :)
Thank you a lot, aluigi!
But as i see - everything, probably, works perfect. After extracting i can see *.dat, *.avt, *.waaw, ... and even very few DDS and BIK files, which can be opened as is. Funny thing that there is one video from previous "thehunter:classic" game with the dog, and also i found one DDS related to "Mad Max" game. So i guess now there is only need to understand how to operate with all another files :)
Thank you a lot, aluigi!
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Re: theHunter™: Call of the Wild .tab .arc
That's all, no need to provide other things
It's just that in the ARC archives some files are compressed, others are non-compressed and others are just stored as-is (non-compressed without the header usually adopted)
Edit: I was checking the archives provided in the first post and honestly I don't know if there are compressed files at all, they are almost all without the 16 bytes header.. anyway who cares, now it works
It's just that in the ARC archives some files are compressed, others are non-compressed and others are just stored as-is (non-compressed without the header usually adopted)
Edit: I was checking the archives provided in the first post and honestly I don't know if there are compressed files at all, they are almost all without the 16 bytes header.. anyway who cares, now it works
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Re: theHunter™: Call of the Wild .tab .arc
aluigi, i found here is one pretty interesting case that, i think, may be interesting for you? If it is not or this post is stupid or anything like that - feel free to delete it :)
So here is what i get after using your tool: http://imgur.com/jqzzZzj
And here after using another one on the same arc/tab file: http://imgur.com/y9Yo5iP
Funny thing that i get it after attempt to unpack game files with the tool for "Just Cause 3" game, from here: https://justcause3mods.com/mods/modified-gibbeds-tools/
So you can download game23.arc/tab files from link above and test it. Github: https://github.com/tim42/gibbed-justcause3-tools-fork
One more time. I do not complain. I was ready to give up when i type request here, but after you update your tool - i start to google again anything that can help and found this. So after i see this result i think that, maybe, it will be interesting for you, but i do not know if it is or maybe tools for JC3 is way different kind of software than your... So i just try to be kind man :)
So here is what i get after using your tool: http://imgur.com/jqzzZzj
And here after using another one on the same arc/tab file: http://imgur.com/y9Yo5iP
Funny thing that i get it after attempt to unpack game files with the tool for "Just Cause 3" game, from here: https://justcause3mods.com/mods/modified-gibbeds-tools/
So you can download game23.arc/tab files from link above and test it. Github: https://github.com/tim42/gibbed-justcause3-tools-fork
One more time. I do not complain. I was ready to give up when i type request here, but after you update your tool - i start to google again anything that can help and found this. So after i see this result i think that, maybe, it will be interesting for you, but i do not know if it is or maybe tools for JC3 is way different kind of software than your... So i just try to be kind man :)
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Re: theHunter™: Call of the Wild .tab .arc
These tab/arc formats are used in some games with some small differences.