Mobile game .bin
Example: https://mega.nz/#!34wjlBqT!qzXzW8f8_9aSQTVgbHWLyuXZ4L1rgX3pArKdj0Vo1wA
Mobile game .bin
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: Mobile game .bin
Name of the game?
Do you have other (smaller) files in the same folder? because these files are just containers so there are no information about the archived files.
Do you have other (smaller) files in the same folder? because these files are just containers so there are no information about the archived files.
-
- Posts: 54
- Joined: Tue Aug 19, 2014 10:30 am
Re: Mobile game .bin
aluigi wrote:Name of the game?
Do you have other (smaller) files in the same folder? because these files are just containers so there are no information about the archived files.
Game download:http://dl.uu.cc/download/tank-3442_v3.4.4.2_s2.1.0_LE0S0N30000.apk
Game resource path “res\raw\”
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: Mobile game .bin
You are not new on this forum so:
- - why have you deliberately omitted the game name? (which is still omitted)
- why have you deliberately modified the extension from mp3 to a generic bin?
-
- Posts: 54
- Joined: Tue Aug 19, 2014 10:30 am
Re: Mobile game .bin
aluigi wrote:You are not new on this forum so:
- why did you deliberately omitted the game name? (which is still omitted)
- why did you deliberately modified the extension from mp3 to a generic bin?
Game name: Tank battle
Android version is mp3
IOS version is bin
IOS version download need to account in China
So I gave a Android version download address
But the files are the same
IOS version download:https://itunes.apple.com/cn/app/%E5%9D%A6%E5%85%8B%E4%B9%8B%E6%88%98/id1111484111?mt=8
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: Mobile game .bin
Ok thanks for the info, they are ever useful.
The files that start with 0x5d 0x00 0x00 are sequences of lzma compressed data (they are not chunks because in tex.mp3 they are big, only in map.mp3 they are <= 32kb).
It's highly possible that the information (TOC) about the archived files are hardcoded directly in libtanktank.so since it contains references to ".ogg" filenames (snd.mp3).
The following script is a raw dumper of lzma data:
The files that start with 0x5d 0x00 0x00 are sequences of lzma compressed data (they are not chunks because in tex.mp3 they are big, only in map.mp3 they are <= 32kb).
It's highly possible that the information (TOC) about the archived files are hardcoded directly in libtanktank.so since it contains references to ".ogg" filenames (snd.mp3).
The following script is a raw dumper of lzma data:
Code: Select all
comtype lzma_dynamic
get MP3_SIZE asize
for OFFSET = 0 != MP3_SIZE
get SKIP long
findloc NEXT_OFF binary "\x5d\x00\x00" 0 ""
if NEXT_OFF == ""
math NEXT_OFF = MP3_SIZE
endif
xmath SIZE "NEXT_OFF - OFFSET"
clog "" OFFSET SIZE SIZE
math OFFSET = NEXT_OFF
goto OFFSET
next
-
- Posts: 54
- Joined: Tue Aug 19, 2014 10:30 am
Re: Mobile game .bin
aluigi wrote:Ok thanks for the info, they are ever useful.
The files that start with 0x5d 0x00 0x00 are sequences of lzma compressed data (they are not chunks because in tex.mp3 they are big, only in map.mp3 they are <= 32kb).
It's highly possible that the information (TOC) about the archived files are hardcoded directly in libtanktank.so since it contains references to ".ogg" filenames (snd.mp3).
The following script is a raw dumper of lzma data:Code: Select all
comtype lzma_dynamic
get MP3_SIZE asize
for OFFSET = 0 != MP3_SIZE
get SKIP long
findloc NEXT_OFF binary "\x5d\x00\x00" 0 ""
if NEXT_OFF == ""
math NEXT_OFF = MP3_SIZE
endif
xmath SIZE "NEXT_OFF - OFFSET"
clog "" OFFSET SIZE SIZE
math OFFSET = NEXT_OFF
goto OFFSET
next
Hi, aluigi
Thanks for your help