Codename: Kids Next Door Operation VGM (Xbox) XSB/XWB in WBA

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Mygoshi
Posts: 654
Joined: Mon Oct 27, 2014 1:49 pm

Codename: Kids Next Door Operation VGM (Xbox) XSB/XWB in WBA

Post by Mygoshi »

Hey,

I'm trying to get the music of this game.

I scanned the WBA (which has a XWB and a XSB) with unxwb but it didn't work.

Link to the original WBA: https://mega.nz/#!rwsRkYYZ!K504y_XUZz5p ... LtEvNrY46k

Attached AOS file: https://mega.nz/#!q0FUVI4S!nuOjG37peUZf ... 1qNQIl0lVU

Attached AOB file: https://mega.nz/#!791HxSAK!41Lyh0pBofRc ... 41lG9yw5-o

Thanks!
Last edited by Mygoshi on Thu Feb 18, 2021 6:59 pm, edited 1 time in total.
Mygoshi
Posts: 654
Joined: Mon Oct 27, 2014 1:49 pm

Re: Codename: Kids Next Door Operation VGM (Xbox) XSB/XWB in WBA

Post by Mygoshi »

Ok, I got it, thanks to Brendan19.
You'll need to add the -R option in cmd with unxwb, so that the software will extract the files as RAW, without header
unxwb -R globalos.xwb

And then, add a proper Xbox ADPCM header with VGMToolbox:
Codec: Xbox IMA ADPCM
Freq: 32000
Offset: 0x0
Interleave: 0x800
No Loops

Then play the GENH with vgmstream
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Codename: Kids Next Door Operation VGM (Xbox) XSB/XWB in WBA

Post by aluigi »

It seems to work with xbadpdec:
http://aluigi.altervista.org/papers.htm#xbadpdec
Some XWB versions have ever been a problem for guessing the codec or other details, luckily here there is a simple solution :)
AnonBaiter
Posts: 1125
Joined: Tue Feb 02, 2016 2:35 am

Re: Codename: Kids Next Door Operation VGM (Xbox) XSB/XWB in WBA

Post by AnonBaiter »

^ That would be another viable solution, but I've decided to stick with GENH for the sake of vgmstream.