Kings Bounty Crossworlds

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Raja
Posts: 7
Joined: Sun Feb 19, 2017 7:06 am

Kings Bounty Crossworlds

Post by Raja »

Hello Everyone,

I want to import King's Bounty crossworld game model characters with animations in 3ds max, hence can anybody help me creating a Max script for this game model and animations,
as a sample i am also providing you all the link:

https://mega.nz/#!cd0WzIZL!-LgUJW9Tn1sW ... M44xaRCbK0

With regards

Raja
Raja
Posts: 7
Joined: Sun Feb 19, 2017 7:06 am

Re: Kings Bounty Crossworlds

Post by Raja »

please anyone read my topic and help me.

with regards

Raja.
Karpati
Posts: 107
Joined: Wed Nov 12, 2014 1:46 pm

Re: Kings Bounty Crossworlds

Post by Karpati »

What's about the converted .obj files?
Raja
Posts: 7
Joined: Sun Feb 19, 2017 7:06 am

Re: Kings Bounty Crossworlds

Post by Raja »

Hello karpati

Thankyou very much for converting the model in .obj format. :D
Karpati
Posts: 107
Joined: Wed Nov 12, 2014 1:46 pm

Re: Kings Bounty Crossworlds

Post by Karpati »

I added the TheEngine (King's Bounty: Crossworlds) *.BMA, *.BMS loader modules to the 3D Object Converter v6.506.

How to get the 3D Object Converter:
Please download the 3D Object Converter from http://3doc.i3dconverter.com and install it or download and use the portable version.
After it just use the Help/Check for updates... function to get the v6.506.