shadow warrior 2 (3d model import to 3dmax) help

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
jdw7440
Posts: 1
Joined: Fri Feb 10, 2017 10:12 am

shadow warrior 2 (3d model import to 3dmax) help

Post by jdw7440 »

hello~~~
I've tried pc_arch_common.bin through quickbms.
So what I got is the mp_ninja2.hkt file, and the mp_ninja2.rhs file.
By the way, viewtopic.php?t=3253 I saw the import of the character in 3dmax.
Who can tell me how this is possible?