Scooby-Doo!: Phantom of the Knight / Show Down in Ghost Town .DAT file archive for music. (The Learning Company games)

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Hoxo
Posts: 5
Joined: Mon Feb 06, 2017 6:05 pm

Scooby-Doo!: Phantom of the Knight / Show Down in Ghost Town .DAT file archive for music. (The Learning Company games)

Post by Hoxo »

These games use a filetype called .DAT which I see commonly used throughout games but always seem to be different per game.

I would really appreciate some help extracting the music from these games as they are really quite significant and would be nice to hear on their own. Its composed by Stephen Geering, the composer of the Scooby Doo and the Cyber Chase Playstation game (Anyone familiar?)
The only way to get a SFX'less rip of the music from these games would be to rip them directly as the sound effects volume slider is broken in the games and will never fully mute the sound.

PS: The sound effects and voice files are also contained within .DAT files across both games and is the primary archive type for sound across both games.


Links to music DATS attached below:

Phantom of the knight : https://mega.nz/#!XxNkCQxY!LyRz-BpeQ7g8 ... 5MyZR9LTOY

Showdown in ghost town : https://mega.nz/#!bgdSybwb!iD29lXtG8CUn ... 73qenPs93M
Hoxo
Posts: 5
Joined: Mon Feb 06, 2017 6:05 pm

Re: Scooby-Doo!: Phantom of the Knight / Show Down in Ghost Town .DAT file archive for music. (The Learning Company game

Post by Hoxo »

Thanks so much! Works great! :D