Samples:
https://mega.nz/#!6p5HjJLZ!kJFQSQnvGZmG ... rXeBPq9mQE
Thanks in advance.
Edit: My file was corrupted.
I fixed it,and now he can be opened through WinRar or 7zip
Marvel Ultimate Alliance (Wii) .Wad .Zzz
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Marvel Ultimate Alliance (Wii) .Wad .Zzz
Last edited by Doprond on Fri Jul 21, 2017 7:31 am, edited 1 time in total.
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Re: Marvel Ultimate Alliance (Wii) .Wad .Zzz
What a mess.
The zzz file has a sort of zip-like structure at the beginning that refers to nothing.
While the wad has a similar structure at the end but the offsets don't match very well.
The other big problem is that compression is used but no idea about what algorithm.
The following is a work-in-progress script for reference (in short DO NOT USE IT!):
The zzz file has a sort of zip-like structure at the beginning that refers to nothing.
While the wad has a similar structure at the end but the offsets don't match very well.
The other big problem is that compression is used but no idea about what algorithm.
The following is a work-in-progress script for reference (in short DO NOT USE IT!):
Code: Select all
for i = 0
findloc OFFSET binary "PK\x01\x02"
math OFFSET + 4
goto OFFSET
get DUMMY short
get ver short
get flag short
get method short
get modtime short
get moddate short
get zip_crc long
get comp_size long
get uncomp_size long
get name_len short
getdstring ZERO 8
get DUMMY short # 0x20
get DUMMY short
get OFFSET long
getdstring name name_len
log NAME OFFSET comp_size
next i