Most of the game data is stored in this format. PC in-game menu is .tga so no problem there, and music/sounds are all .wav however the actual models, sprites, textures are likely straight from the n64 in these .bin files. Haven't found a way to get into them.
6MB:
https://mega.nz/#!w4s2GarK!WM2CvnS-Gjnn ... FYXjEIzHwU
Hoping for a way to extract/import textures/sprites if its possible.
Star Wars Racer PC - out_textureblock.bin etc.
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Re: Star Wars Racer PC - out_textureblock.bin etc.
Code: Select all
endian big
get FILES long
for i = 0 < FILES
get OFFSET long
putarray 0 i OFFSET
next i
get OFFSET asize
putarray 0 i OFFSET
for i = 0 < FILES
getarray OFFSET 0 i
math i + 1
getarray SIZE 0 i
math SIZE - OFFSET
log "" OFFSET SIZE
next