Starsky & Hutch (XBOX) *.WAD

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Mygoshi
Posts: 654
Joined: Mon Oct 27, 2014 1:49 pm

Starsky & Hutch (XBOX) *.WAD

Post by Mygoshi »

Hi everybody,

I'm trying to rip the music of Starsky & Hutch game, and apparently the music is in the WAD archive.

Could someone help me getting a script for it?

Link to WAD archive: https://mega.nz/#!X80GkSCB!2W-LAohxclel ... K20ByxNnE8
https://mega.nz/#!Hot2VYzC!rHFQ3_ez71Uq ... UAAzD3z5BA

Thanks in advance.
Last edited by Mygoshi on Wed Feb 17, 2021 8:31 pm, edited 1 time in total.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Starsky & Hutch (XBOX) *.WAD

Post by aluigi »

http://aluigi.altervista.org/bms/starsky_hutch_wad.bms

Files are dumped "as-is" without addint headers.
Mygoshi
Posts: 654
Joined: Mon Oct 27, 2014 1:49 pm

Re: Starsky & Hutch (XBOX) *.WAD

Post by Mygoshi »

No problem, it is PCM at 44.1kHz. Thanks for the script!
Last edited by Mygoshi on Wed Feb 17, 2021 8:31 pm, edited 1 time in total.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Starsky & Hutch (XBOX) *.WAD

Post by aluigi »

Good, script 0.1.1 with automatic RIFF header :)
Mygoshi
Posts: 654
Joined: Mon Oct 27, 2014 1:49 pm

Re: Starsky & Hutch (XBOX) *.WAD

Post by Mygoshi »

I mean PCM RAW Little Endian 44.1kHz