00_BLANK.DAT files from Sega Overworks-developed games

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
MarioSonicU
Posts: 116
Joined: Tue Dec 08, 2015 8:36 pm

00_BLANK.DAT files from Sega Overworks-developed games

Post by MarioSonicU »

https://mega.nz/#!nsh0hSSK!9W98BUx2cYxk ... O1J5PV7k3k

I finally found a way to extract this file from the cvm when i found the passwords. Now the only question is, how can i extract models from them? (This 00_BLANK.DAT file is from Sakura Taisen: Atsuki Chishio Ni, this file can also be found in Sakura Wars: So Long my love, the PS2 Shinobi game and Nightshade; it seems that each Overworks-developed game has it's own unique 00_BLANK.DAT file)
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: 00_BLANK.DAT files from Sega Overworks-developed games

Post by aluigi »

100% encrypted, what a waste of time and bandwidth... next time please use the filecutter
MarioSonicU
Posts: 116
Joined: Tue Dec 08, 2015 8:36 pm

Re: 00_BLANK.DAT files from Sega Overworks-developed games

Post by MarioSonicU »

aluigi wrote:100% encrypted, what a waste of time and bandwidth... next time please use the filecutter

I see. I was really hoping to find a decryption method for the file. But I guess I should have thought about filecutting this.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: 00_BLANK.DAT files from Sega Overworks-developed games

Post by aluigi »

Don't worry, no problem.
MarioSonicU
Posts: 116
Joined: Tue Dec 08, 2015 8:36 pm

Re: 00_BLANK.DAT files from Sega Overworks-developed games

Post by MarioSonicU »

https://mega.nz/#!ykAGlAxa!FmoEsUXZyGUy ... _s3noyJCy0

Here's the result of what i got by using the filecutter bms script