Hello everyone. After a little research I've found out the car models of this game are openable in ZModeler 2 in apparently good shape.
The format is .BIN but if renamed as .DFF it becomes importable in ZModeler 2, here's a sample:
http://www44.zippyshare.com/v/OkEwo71Z/file.html
Now, the question is, where are the textures?
The UV map seems perfect, so only textures are missing. I think these are included in the .BIN file, as a package along with the 3D model, but I'm not really sure.
D1 Grand Prix (PS2) Textures
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- Posts: 71
- Joined: Sun Aug 10, 2014 1:13 pm
Re: D1 Grand Prix (PS2) Textures
In case needed, here's another sample: it's an unpacked .BIN package:
http://www110.zippyshare.com/v/R1vYtd4L/file.html
I've unpacked it using this aluigi QuickBMS script:
http://www110.zippyshare.com/v/R1vYtd4L/file.html
I've unpacked it using this aluigi QuickBMS script:
Code: Select all
set NAME string ""
get BIN_SIZE asize
for OFFSET = 0 < BIN_SIZE
get TYPE long
get SIZE long
get DUMMY1 short # 0xf or 0x37
get DUMMY2 short # 0x1c02
if DUMMY2 != 0x1c02
print "ERROR"
cleanexit
endif
savepos OFFSET
if TYPE == 0x2
getdstring NAME SIZE
elif TYPE >= 0x100
getdstring DUMMY SIZE
endif
if TYPE == 1
log NAME OFFSET SIZE
set NAME string ""
math OFFSET += SIZE
goto OFFSET
endif
savepos OFFSET
next