Textures, recreate headers, conversions, algorithms and parsing of image files
			
		
		
			
				
																			
								michalss 							 
									
		Posts:  320Joined:  Sun Aug 10, 2014 12:49 pm 
		
						
					
													
							
						
									
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								by michalss  Tue Nov 11, 2014 1:27 pm 
			
			
			
			
			
			Hi all,
Spend 4h to found out the correct header for this DDS with no success. Can you please help ??
I added also complete template for 010 and extracted raw texture data. Game is Evil Within...
Code: Select all 
https://dl.dropboxusercontent.com/u/38234344/fot_lyrastd_db.rar 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Echelo 							 
									
		Posts:  11Joined:  Fri Aug 08, 2014 4:18 pm 
		
						
					
													
							
						
									
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								by Echelo  Tue Nov 11, 2014 3:09 pm 
			
			
			
			
			
			Here is a snapshot of the info that displays it correctly using the original .bimage file.
 
		 
				
		
		 
	 
				
		
		
			
				
																			
								MerlinSVK 							 
									
		Posts:  165Joined:  Wed Aug 13, 2014 10:00 am 
		
						
					
													
							
						
									
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								by MerlinSVK  Tue Nov 11, 2014 3:14 pm 
			
			
			
			
			
			Yep, it's DXT5 format.
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Echelo 							 
									
		Posts:  11Joined:  Fri Aug 08, 2014 4:18 pm 
		
						
					
													
							
						
									
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								by Echelo  Tue Nov 11, 2014 3:18 pm 
			
			
			
			
			
			MerlinSVK wrote: @Echelo, what programme is that?
My own.  I call it "Game Format Scanner".
 
		 
				
		
		 
	 
				
		
		
			
				
																			
								MerlinSVK 							 
									
		Posts:  165Joined:  Wed Aug 13, 2014 10:00 am 
		
						
					
													
							
						
									
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								by MerlinSVK  Tue Nov 11, 2014 3:28 pm 
			
			
			
			
			
			Impressive. Does it supports DX10/DX11 texture formats? Because I have one headerless texture and I can't figure out what's the correct format.
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Echelo 							 
									
		Posts:  11Joined:  Fri Aug 08, 2014 4:18 pm 
		
						
					
													
							
						
									
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								by Echelo  Tue Nov 11, 2014 3:29 pm 
			
			
			
			
			
			MerlinSVK wrote: Impressive. Does it supports DX10/DX11 texture formats? Because I have one headerless texture and I can't figure out what's the correct format.
Send me an example file and I'll try to see what it is.
 
		 
				
		
		 
	 
				
		
		
			
				
																			
								michalss 							 
									
		Posts:  320Joined:  Sun Aug 10, 2014 12:49 pm 
		
						
					
													
							
						
									
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								by michalss  Tue Nov 11, 2014 3:32 pm 
			
			
			
			
			
			Sorted... my problem was program for editing. Im using GIMP and this was too much for it