Textures, recreate headers, conversions, algorithms and parsing of image files
michalss
Posts: 320 Joined: Sun Aug 10, 2014 12:49 pm
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by michalss » Tue Nov 11, 2014 1:27 pm
Hi all,
Spend 4h to found out the correct header for this DDS with no success. Can you please help ??
I added also complete template for 010 and extracted raw texture data. Game is Evil Within...
Code: Select all
https://dl.dropboxusercontent.com/u/38234344/fot_lyrastd_db.rar
Echelo
Posts: 11 Joined: Fri Aug 08, 2014 4:18 pm
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by Echelo » Tue Nov 11, 2014 3:09 pm
Here is a snapshot of the info that displays it correctly using the original .bimage file.
MerlinSVK
Posts: 165 Joined: Wed Aug 13, 2014 10:00 am
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by MerlinSVK » Tue Nov 11, 2014 3:14 pm
Yep, it's DXT5 format. @Echelo, what programme is that?
Echelo
Posts: 11 Joined: Fri Aug 08, 2014 4:18 pm
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by Echelo » Tue Nov 11, 2014 3:18 pm
MerlinSVK wrote: @Echelo, what programme is that?
My own. I call it "Game Format Scanner".
MerlinSVK
Posts: 165 Joined: Wed Aug 13, 2014 10:00 am
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by MerlinSVK » Tue Nov 11, 2014 3:28 pm
Impressive. Does it supports DX10/DX11 texture formats? Because I have one headerless texture and I can't figure out what's the correct format.
Echelo
Posts: 11 Joined: Fri Aug 08, 2014 4:18 pm
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by Echelo » Tue Nov 11, 2014 3:29 pm
MerlinSVK wrote: Impressive. Does it supports DX10/DX11 texture formats? Because I have one headerless texture and I can't figure out what's the correct format.
Send me an example file and I'll try to see what it is.
michalss
Posts: 320 Joined: Sun Aug 10, 2014 12:49 pm
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by michalss » Tue Nov 11, 2014 3:32 pm
Sorted... my problem was program for editing. Im using GIMP and this was too much for it