Dead Space 3 Awakend

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
cervik
Posts: 19
Joined: Mon Nov 10, 2014 7:43 pm

Dead Space 3 Awakend

Post by cervik »

Hi
knew someone write Script BMSquick
file from xbox360

https://www.dropbox.com/s/1jnczvxlmfwdc ... l.str?dl=0
aluigi
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Re: Dead Space 3 Awakend

Post by aluigi »

cervik
Posts: 19
Joined: Mon Nov 10, 2014 7:43 pm

Re: Dead Space 3 Awakend

Post by cervik »

thank you. Is possible to pack?
aluigi
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Re: Dead Space 3 Awakend

Post by aluigi »

Yes, the script is valid for reimporting (section 3 of quickbms.txt)
aluigi
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Re: Dead Space 3 Awakend

Post by aluigi »

I don't know what you mean with repack and pack, quickbms just reimports the files.

Anyway here I see a problem because the archive contains many files with the same name and so the reimport feature can't work in this situation.
A solution can be inserting a sequential number after each filename, in that case you can reinject the file in the archive.
Let me know if this solution would be ok and I will add this feature to the script.
aluigi
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Re: Dead Space 3 Awakend

Post by aluigi »

Script updated to version 0.1.1 where it checks only the previous filename and adds a number to it if it's the same.
cervik
Posts: 19
Joined: Mon Nov 10, 2014 7:43 pm

Re: Dead Space 3 Awakend

Post by cervik »

Great job works fine
cervik
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Joined: Mon Nov 10, 2014 7:43 pm

Re: Dead Space 3 Awakend

Post by cervik »

Paste Other sizes original file?
aluigi
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Re: Dead Space 3 Awakend

Post by aluigi »

You cannot import a file bigger than the original one.
cervik
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Joined: Mon Nov 10, 2014 7:43 pm

Re: Dead Space 3 Awakend

Post by cervik »

aluigi
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Re: Dead Space 3 Awakend

Post by aluigi »

Script updated.
MerlinSVK
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Re: Dead Space 3 Awakend

Post by MerlinSVK »

So, the file from PS3 don't have a LZXD chunk type, but Rpak type. It refers to EA's RefPack compression.
aluigi
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Re: Dead Space 3 Awakend

Post by aluigi »

You are right, 0x10fb, script updated to version 0.2.1
cervik
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Re: Dead Space 3 Awakend

Post by cervik »

Error: impossible to write 0xfffffff4 bytes
aluigi
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Re: Dead Space 3 Awakend

Post by aluigi »

I don't have that error with the samples you provided
cervik
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Joined: Mon Nov 10, 2014 7:43 pm

Re: Dead Space 3 Awakend

Post by cervik »

The Quick BMS GUI writes : - c_structs: "xmath" "NEXT_CHUNK_OFFSET" "CHUNK_OFFSET + CHUNK_SIZE"
aluigi
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Re: Dead Space 3 Awakend

Post by aluigi »

What version of quickbms are you using?
The latest is 0.6
aluigi
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Re: Dead Space 3 Awakend

Post by aluigi »

The RefPack compression will be available in QuickBMS 0.6.1, currently that re-compression is not implemented.
cervik
Posts: 19
Joined: Mon Nov 10, 2014 7:43 pm

Re: Dead Space 3 Awakend

Post by cervik »

Error: unsupported compression 114 in reimport mode
raulos
Posts: 6
Joined: Sat Jan 21, 2023 12:24 am

Re: Dead Space 3 Awakend

Post by raulos »

cervik wrote:Hi
knew someone write Script BMSquick
file from xbox360

https://www.dropbox.com/s/1jnczvxlmfwdc ... l.str?dl=0
Link not working help!!!