Dead Space 3 Awakend
-
- Posts: 19
- Joined: Mon Nov 10, 2014 7:43 pm
Dead Space 3 Awakend
Hi
knew someone write Script BMSquick
file from xbox360
https://www.dropbox.com/s/1jnczvxlmfwdc ... l.str?dl=0
knew someone write Script BMSquick
file from xbox360
https://www.dropbox.com/s/1jnczvxlmfwdc ... l.str?dl=0
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
-
- Posts: 19
- Joined: Mon Nov 10, 2014 7:43 pm
Re: Dead Space 3 Awakend
thank you. Is possible to pack?
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: Dead Space 3 Awakend
Yes, the script is valid for reimporting (section 3 of quickbms.txt)
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: Dead Space 3 Awakend
I don't know what you mean with repack and pack, quickbms just reimports the files.
Anyway here I see a problem because the archive contains many files with the same name and so the reimport feature can't work in this situation.
A solution can be inserting a sequential number after each filename, in that case you can reinject the file in the archive.
Let me know if this solution would be ok and I will add this feature to the script.
Anyway here I see a problem because the archive contains many files with the same name and so the reimport feature can't work in this situation.
A solution can be inserting a sequential number after each filename, in that case you can reinject the file in the archive.
Let me know if this solution would be ok and I will add this feature to the script.
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: Dead Space 3 Awakend
Script updated to version 0.1.1 where it checks only the previous filename and adds a number to it if it's the same.
-
- Posts: 19
- Joined: Mon Nov 10, 2014 7:43 pm
Re: Dead Space 3 Awakend
Paste Other sizes original file?
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: Dead Space 3 Awakend
You cannot import a file bigger than the original one.
-
- Posts: 19
- Joined: Mon Nov 10, 2014 7:43 pm
Re: Dead Space 3 Awakend
help from the script on ps3
https://www.dropbox.com/s/56pzk26hmvu34vy/482?dl=0
https://www.dropbox.com/s/56pzk26hmvu34vy/482?dl=0
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: Dead Space 3 Awakend
Script updated.
-
- Posts: 165
- Joined: Wed Aug 13, 2014 10:00 am
Re: Dead Space 3 Awakend
So, the file from PS3 don't have a LZXD chunk type, but Rpak type. It refers to EA's RefPack compression.
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: Dead Space 3 Awakend
You are right, 0x10fb, script updated to version 0.2.1
-
- Posts: 19
- Joined: Mon Nov 10, 2014 7:43 pm
Re: Dead Space 3 Awakend
Error: impossible to write 0xfffffff4 bytes
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: Dead Space 3 Awakend
I don't have that error with the samples you provided
-
- Posts: 19
- Joined: Mon Nov 10, 2014 7:43 pm
Re: Dead Space 3 Awakend
The Quick BMS GUI writes : - c_structs: "xmath" "NEXT_CHUNK_OFFSET" "CHUNK_OFFSET + CHUNK_SIZE"
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: Dead Space 3 Awakend
What version of quickbms are you using?
The latest is 0.6
The latest is 0.6
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: Dead Space 3 Awakend
The RefPack compression will be available in QuickBMS 0.6.1, currently that re-compression is not implemented.
-
- Posts: 19
- Joined: Mon Nov 10, 2014 7:43 pm
Re: Dead Space 3 Awakend
Error: unsupported compression 114 in reimport mode
-
- Posts: 6
- Joined: Sat Jan 21, 2023 12:24 am
Re: Dead Space 3 Awakend
Link not working help!!!cervik wrote:Hi
knew someone write Script BMSquick
file from xbox360
https://www.dropbox.com/s/1jnczvxlmfwdc ... l.str?dl=0