Spider-Man: Edge of Time (Xbox 360) .Pkz

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Doprond
Posts: 67
Joined: Tue Mar 15, 2016 3:38 pm

Spider-Man: Edge of Time (Xbox 360) .Pkz

Post by Doprond »

Greetings everyone,i have problems with extracting .pkz files from SM:EoT
I tried Chrrox's script for PS3 version but he doesn't works for some files of Xbox360 version:
Image
Chrrox's PS3 Version script (if it can help of course)
http://forum.xentax.com/viewtopic.php?f=10&t=7828&
.Pkz samples:
https://mega.nz/#!vp4TjKrR!u9ky4ME7ADTw ... 4dADdxN1Zg

Thanks in advance!
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Spider-Man: Edge of Time (Xbox 360) .Pkz

Post by aluigi »

They don't seem to have a table with information.
The *SMA*_Main.pkz files can be extracted with offzip -a
Common.pkz and Main.pkz are different.
Doprond
Posts: 67
Joined: Tue Mar 15, 2016 3:38 pm

Re: Spider-Man: Edge of Time (Xbox 360) .Pkz

Post by Doprond »

Oh..i wanted to rip alt. costumes textures but looks it's harder that i thought.
About your tip,i tried offzip and got a lot of ".dat" files,what i should to do next? :D
These files contains some text,but i can't find any "DDS" entries for textures.
And Chrrox's script works well with these files (i mean *SMA*_Main.pkz)
Image
Image