Hello,
I'm looking help to rip the Data.hst archive from Rayman 3 on PS2.
Here's a sample of the file through Hex Editor: (expired)
Rayman 3: Hoodlum Havoc (PS2) *.HST
-
- Posts: 654
- Joined: Mon Oct 27, 2014 1:49 pm
Rayman 3: Hoodlum Havoc (PS2) *.HST
Last edited by Mygoshi on Wed Feb 17, 2021 8:56 pm, edited 2 times in total.
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: Rayman 3: Hoodlum Havoc (PS2) *.HST
You can upload files using the filecutter method/script:
http://aluigi.org/papers/bms/others/filecutter.bms
The dump you posted is audio so, if there is a file table, it's at the end of the archive or in another file.
http://aluigi.org/papers/bms/others/filecutter.bms
The dump you posted is audio so, if there is a file table, it's at the end of the archive or in another file.
-
- Posts: 654
- Joined: Mon Oct 27, 2014 1:49 pm
Re: Rayman 3: Hoodlum Havoc (PS2) *.HST
I found 2 files with your script:
File 1: https://mega.co.nz/#!tYg0jRCB!o3sFXE6ik ... uFpNy25Eds
File 2: https://mega.co.nz/#!pIJnGKYB!X4GGDUyyz ... NyHH-DP2Fg
The Data.hst file is attached with a "Data.hos", I forgot to say this. Here's the file: (Size=64.4MB): Uploading.. wait...
File 1: https://mega.co.nz/#!tYg0jRCB!o3sFXE6ik ... uFpNy25Eds
File 2: https://mega.co.nz/#!pIJnGKYB!X4GGDUyyz ... NyHH-DP2Fg
The Data.hst file is attached with a "Data.hos", I forgot to say this. Here's the file: (Size=64.4MB): Uploading.. wait...
-
- Posts: 654
- Joined: Mon Oct 27, 2014 1:49 pm
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: Rayman 3: Hoodlum Havoc (PS2) *.HST
Funny, also data.hos is raw audio without file table
-
- Posts: 654
- Joined: Mon Oct 27, 2014 1:49 pm
Re: Rayman 3: Hoodlum Havoc (PS2) *.HST
What am I supposed to do?
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: Rayman 3: Hoodlum Havoc (PS2) *.HST
vagguess, the script posted in another thread, mfaudio, PSound and so on.
The lack of information about the contained audio data doesn't help much in extracting and playing sounds with different frequency, channels and interleave (for stereo only).
The lack of information about the contained audio data doesn't help much in extracting and playing sounds with different frequency, channels and interleave (for stereo only).
-
- Posts: 654
- Joined: Mon Oct 27, 2014 1:49 pm
Re: Rayman 3: Hoodlum Havoc (PS2) *.HST
All of these don't work. I already tried MFAudio and PSound.
Last edited by Mygoshi on Sat Mar 24, 2018 6:49 pm, edited 1 time in total.
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: Rayman 3: Hoodlum Havoc (PS2) *.HST
If you are looking for a magic click-and-play solution obviously nothing will ever work.
It requires lot of manual effort to find and tune each sound.
It requires lot of manual effort to find and tune each sound.
-
- Posts: 654
- Joined: Mon Oct 27, 2014 1:49 pm