Rayman 3: Hoodlum Havoc (PS2) *.HST

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Mygoshi
Posts: 654
Joined: Mon Oct 27, 2014 1:49 pm

Rayman 3: Hoodlum Havoc (PS2) *.HST

Post by Mygoshi »

Hello,

I'm looking help to rip the Data.hst archive from Rayman 3 on PS2.

Here's a sample of the file through Hex Editor: (expired)
Last edited by Mygoshi on Wed Feb 17, 2021 8:56 pm, edited 2 times in total.
aluigi
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Re: Rayman 3: Hoodlum Havoc (PS2) *.HST

Post by aluigi »

You can upload files using the filecutter method/script:
http://aluigi.org/papers/bms/others/filecutter.bms

The dump you posted is audio so, if there is a file table, it's at the end of the archive or in another file.
Mygoshi
Posts: 654
Joined: Mon Oct 27, 2014 1:49 pm

Re: Rayman 3: Hoodlum Havoc (PS2) *.HST

Post by Mygoshi »

I found 2 files with your script:
File 1: https://mega.co.nz/#!tYg0jRCB!o3sFXE6ik ... uFpNy25Eds
File 2: https://mega.co.nz/#!pIJnGKYB!X4GGDUyyz ... NyHH-DP2Fg

The Data.hst file is attached with a "Data.hos", I forgot to say this. Here's the file: (Size=64.4MB): Uploading.. wait...
Mygoshi
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Joined: Mon Oct 27, 2014 1:49 pm

Re: Rayman 3: Hoodlum Havoc (PS2) *.HST

Post by Mygoshi »

aluigi
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Re: Rayman 3: Hoodlum Havoc (PS2) *.HST

Post by aluigi »

Funny, also data.hos is raw audio without file table :)
Mygoshi
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Joined: Mon Oct 27, 2014 1:49 pm

Re: Rayman 3: Hoodlum Havoc (PS2) *.HST

Post by Mygoshi »

What am I supposed to do?
aluigi
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Joined: Wed Jul 30, 2014 9:32 pm

Re: Rayman 3: Hoodlum Havoc (PS2) *.HST

Post by aluigi »

vagguess, the script posted in another thread, mfaudio, PSound and so on.

The lack of information about the contained audio data doesn't help much in extracting and playing sounds with different frequency, channels and interleave (for stereo only).
Mygoshi
Posts: 654
Joined: Mon Oct 27, 2014 1:49 pm

Re: Rayman 3: Hoodlum Havoc (PS2) *.HST

Post by Mygoshi »

All of these don't work. I already tried MFAudio and PSound.
Last edited by Mygoshi on Sat Mar 24, 2018 6:49 pm, edited 1 time in total.
aluigi
Site Admin
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Joined: Wed Jul 30, 2014 9:32 pm

Re: Rayman 3: Hoodlum Havoc (PS2) *.HST

Post by aluigi »

If you are looking for a magic click-and-play solution obviously nothing will ever work.
It requires lot of manual effort to find and tune each sound.
Mygoshi
Posts: 654
Joined: Mon Oct 27, 2014 1:49 pm

Re: Rayman 3: Hoodlum Havoc (PS2) *.HST

Post by Mygoshi »

Yes...