Quake 3 Revolution (PS2) LINKFILE.LNK
Hi everyone.
Please help.
There is the resource file the game: LINKFILE.LNK
Help identify which method compression here uses.
If it is will a BMS script for unpacking and packing, it will be just super.
File: https://mega.nz/#!KxoDXDIC!zbyAO7MYx41r ... cnsEkbJvCw
Or the first 15 mb of this file: https://mega.nz/#!fsZDyDaQ!ASmNVOb1IyBh ... N_Op842f0A
Quake 3 Revolution (PS2) LINKFILE.LNK
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Quake 3 Revolution (PS2) LINKFILE.LNK
Last edited by Alex_Abdulov on Tue Jan 03, 2017 7:28 am, edited 2 times in total.
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Re: Quake 3 Revolution (PS2) LINKFILE.LNK
aluigi wrote:Code: Select all
# Quake 3 Revolution
# script for QuickBMS http://quickbms.aluigi.org
comtype dk2
idstring "FKNL"
get ZERO long
get DATA_OFF long
get DUMMY_OFF long
set PATH string ""
callfunction GET_NAME 1
get OFFSET long
callfunction EXTRACT
startfunction EXTRACT
savepos BCK_OFF
goto OFFSET
get FILES_OFF long
get FOLDERS_OFF long
get FILES long
get FOLDERS long
string PATH + NAME
string PATH + /
goto FILES_OFF
for i = 0 < FILES
callfunction GET_NAME 1
get OFFSET long
get ZSIZE long
get SIZE long
string NAME p "%s%s" PATH NAME
if SIZE == ZSIZE
log NAME OFFSET SIZE
else
clog NAME OFFSET ZSIZE SIZE
endif
next i
goto FOLDERS_OFF
for i = 0 < FOLDERS
callfunction GET_NAME 1
get OFFSET long
callfunction EXTRACT
next i
goto BCK_OFF
endfunction
startfunction GET_NAME
get NAME_OFF long
savepos TMP
goto NAME_OFF
get NAME string
goto TMP
endfunction
Thanks Luigi, the script unpacks good, but unfortunately the "reverse pack" does not work, I'm using Quick BMS Editor GUI 2.0b
Prompt how to be ?
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Re: Quake 3 Revolution (PS2) LINKFILE.LNK
Use quickbms 0.7.7 and NOT these third parties old gui!
That algorithm is supported in reimporting, probably the edited archive will not work in the game, but the reimport mode should work.
That algorithm is supported in reimporting, probably the edited archive will not work in the game, but the reimport mode should work.
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Re: Quake 3 Revolution (PS2) LINKFILE.LNK
aluigi wrote:Use quickbms 0.7.7 and NOT these third parties old gui!
That algorithm is supported in reimporting, probably the edited archive will not work in the game, but the reimport mode should work.
ok.
I used the command: quickbms.exe -w -r script.bms archive.dat folder
"C:\Program Files\Quick BMS 0.7.7\quickbms.exe" -w -r C:\Quake3Rev\QuakeEX.bms C:\Quake3Rev\LINKFILE.LNK C:\Quake3Rev\LINKFILE\
But there is a "small" problem:
the reimport option acts as a reimporter and so you cannot reinsert a
file if it's bigger than the original otherwise it will overwrite the
rest of the archive or cannot be loaded correctly:
new size: 3214 (4816 uncompressed)
old size: 3148 (4816 uncompressed)
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And so with all the files.
*The unpacked files without changes, all files original.
Similar topic with the same problem: viewtopic.php?t=990
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viewtopic.php?t=990#p5473
You can as well as and there, choose the best degree compression ?
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What algorithm compression used for LINKFILE.LNK ?
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Re: Quake 3 Revolution (PS2) LINKFILE.LNK
What algorithm compression used for LINKFILE.LNK ?
It's the Electronic Arts most used compression algorithm.
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Re: Quake 3 Revolution (PS2) LINKFILE.LNK
new size: 3214 (4816 uncompressed)
old size: 3148 (4816 uncompressed)
You can somehow this fix ?
The degree of compression can be even better ?
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I checked.
If delete the free space at the end of the original file (for example: Arial10.sfn), the file may be imported, but the problem is that not in all files have free space at the end.
old size: 3148 (4816 uncompressed)
You can somehow this fix ?
The degree of compression can be even better ?
-----------
I checked.
If delete the free space at the end of the original file (for example: Arial10.sfn), the file may be imported, but the problem is that not in all files have free space at the end.
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Re: Quake 3 Revolution (PS2) LINKFILE.LNK
The qfs_compress_data function in qfs.c contains a QFS_MAXITER value that "may" provide better rates but honestly I have never tested.
I will check it when I will work on the next version of quickbms.
I will check it when I will work on the next version of quickbms.
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Re: Quake 3 Revolution (PS2) LINKFILE.LNK
aluigi wrote:The qfs_compress_data function in qfs.c contains a QFS_MAXITER value that "may" provide better rates but honestly I have never tested.
I will check it when I will work on the next version of quickbms.
ok.
i will wait the next version of quickbms.
Anyway thanks !