Spider-Man Unlimited (Android) .Dat
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Spider-Man Unlimited (Android) .Dat
Greetings,can anyone take a look at these files?
I tried rename .dat to .zip but it didn't help.. (previously this method worked fine)
Samples here:
https://mega.nz/#!XhgimD5L!pYeCW1Pcy5yg ... uOSSRLQkAY
Thanks.
I tried rename .dat to .zip but it didn't help.. (previously this method worked fine)
Samples here:
https://mega.nz/#!XhgimD5L!pYeCW1Pcy5yg ... uOSSRLQkAY
Thanks.
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Re: Spider-Man Unlimited (Android) .Dat
Try the following:
download the zip2.bms script http://aluigi.org/bms/zip2.bms
open it with a text editor and replace the 3 occurrencies of the "idstring" command with a simple: get DUMMY long
Now use the edited script on the these dat archives.
download the zip2.bms script http://aluigi.org/bms/zip2.bms
open it with a text editor and replace the 3 occurrencies of the "idstring" command with a simple: get DUMMY long
Now use the edited script on the these dat archives.
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- Joined: Tue Mar 15, 2016 3:38 pm
Re: Spider-Man Unlimited (Android) .Dat
Thanks for the help luigi.I tried your script and changed "idstring" to "get DUMMY long"
but i got this error while trying to extract some dat files,can you fix it?
Thanks in advance!
P.S I can upload all game .Dat's if this can help
but i got this error while trying to extract some dat files,can you fix it?
Thanks in advance!
P.S I can upload all game .Dat's if this can help
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Re: Spider-Man Unlimited (Android) .Dat
I meant the whole idstring line
Instead of idstring "PK..." you must have just get DUMMY long
Instead of idstring "PK..." you must have just get DUMMY long
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- Joined: Tue Mar 15, 2016 3:38 pm
Re: Spider-Man Unlimited (Android) .Dat
Did i do something wrong?
P.S Sorry for my noobness
Code: Select all
# ZIP files (alternative way) 0.1
# get end of directory and parses central directory
# script for QuickBMS http://quickbms.aluigi.org
goto -0x16
idstring get DUMMY long
get disk_num short
get disk_start short
get central_entries short
get central_entries short
get central_size long
get central_offset long
get comm_len short
getdstring comment comm_len
for i = 0 < central_entries
goto central_offset
idstring get DUMMY long
get ver_made short
get ver_need short
get flag short
get method short
get modtime short
get moddate short
get crc long
get comp_size long
get uncomp_size long
get name_len short
get extra_len short
get comm_len short
get disknum short
get int_attr short
get ext_attr long
get rel_offset long
getdstring name name_len
getdstring extra extra_len
getdstring comment comm_len
savepos central_offset
goto rel_offset
idstring get DUMMY long
get ver short
get flag short
get method short
get modtime short
get moddate short
get crc long
get comp_size long
get uncomp_size long
get name_len short
get extra_len short
getdstring name name_len
getdstring extra extra_len
savepos offset
if method == 0
Log name offset uncomp_size
else
if method == 8
ComType deflate
elif method == 1
ComType unshrink
elif method == 6
ComType explode
elif method == 9
ComType deflate64
elif method == 12
ComType bzip2
elif method == 14
ComType lzmaefs
elif method == 13
ComType XMemDecompress
elif method == 21
ComType XMemDecompress
elif method == 64
ComType darksector
elif method == 98
ComType ppmd
elif method == 99
print "this script doesn't support AES encryption"
cleanexit
else
print "unsupported compression method %method%"
cleanexit
endif
CLog name offset comp_size uncomp_size
endif
next i
P.S Sorry for my noobness
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Re: Spider-Man Unlimited (Android) .Dat
Thanks a lot! now everything works nice
Edit: Oh..looks like it doesn't work good with some .dat files
But anyways here a more Dat samples,i hope they will help you:
https://mega.nz/#!OpJywBYT!Ka3xFFkkZks2 ... F4W8YKPhb0
Thanks.
Edit: Oh..looks like it doesn't work good with some .dat files
But anyways here a more Dat samples,i hope they will help you:
https://mega.nz/#!OpJywBYT!Ka3xFFkkZks2 ... F4W8YKPhb0
Thanks.
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Re: Spider-Man Unlimited (Android) .Dat
Because not all the files are ZIP archives ("RN" 0x07 0x09 and "QM" 0x06 0x08).
For example:
- file000000.dat is just a sequence of random bytes (maybe encrypted)
- file000079.dat is a PNG image with the first 4 bytes modified (0x8a "RQK"), set them to 0x89 "PNG" to view these files
- file000092.dat is a model I guess with the usual first 4 bytes modified ("GYV" 0x0f)
That's all, there are no other formats.
For example:
- file000000.dat is just a sequence of random bytes (maybe encrypted)
- file000079.dat is a PNG image with the first 4 bytes modified (0x8a "RQK"), set them to 0x89 "PNG" to view these files
- file000092.dat is a model I guess with the usual first 4 bytes modified ("GYV" 0x0f)
That's all, there are no other formats.
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Re: Spider-Man Unlimited (Android) .Dat
Anyone have any luck with the .bdae files in this. It's my most requested game to set up and rig 3d models from, I'd appreciate it mucho. The character .bdae can be opened as zip files as well, containing an endian .bdae and a script inside. Past that I'm stuck. My nearest understanding is this game was built right on the Minion Rush engine. However it seems to use all sorts of filetypes so it's tough to say if they're the same as that game. I can upload some examples if need be. I've opened up all the dats and dug out everything else thanks to whats here.
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Re: Spider-Man Unlimited (Android) .Dat
In newest game update .dat files structure was changed,and now almost every .dat file starts with RN header.
So,how i can unpack them? modifed script doesn't work
Samples in case if anyone wanna help:
https://mega.nz/#!ewZkVIab!ETxnrJnLavUM ... TY67NrXSjI
Thanks in advance!
So,how i can unpack them? modifed script doesn't work
Samples in case if anyone wanna help:
https://mega.nz/#!ewZkVIab!ETxnrJnLavUM ... TY67NrXSjI
Thanks in advance!
Last edited by Doprond on Sat Jul 15, 2017 3:28 pm, edited 1 time in total.
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Re: Spider-Man Unlimited (Android) .Dat
The format (at least for the few I looked at) is as follows...
I'm assuming that the Compressed and Decompressed lengths are in the order above, the same as in a ZIP file.
It looks like this archive doesn't use compression, but if they want to compress any files, they actually ZIP the individual file into a normal ZIP structure, then stick that whole file in the DAT archive? For example, look at File0003.dat - the first file is a TGA image, however the file data itself starts with a "PK" ZIP header instead of actual image data, so they "zipped" up the TGA image and then stuck it in this DAT archive. The DAT archive doesn't know that it's a zipped file though - ie the DecompLength and CompLength are the same, so you'll have to read the "PK" header to know if it's actually compressed or not.
Anyone care to do a BMS for this?
Code: Select all
+--------------------------------------+
| Spider-Man Unlimited (Android) *.dat |
+--------------------------------------+
// ALMOST a PKZIP file, with different headers - so very similar!
// The header is "RN" for the first file, and "QL" for all other files
// FILE DATA
// for each file
2 - Header ("RN" for the first file, "QL" for all other files)
4 - Unknown
4 - null
8 - Checksum?
4 - Compressed File Size
4 - Decompressed File Size
4 - Filename Length
X - Filename
X - File Data
// DIRECTORY
// for each file
4 - Unknown
2 - Unknown (20)
2 - Unknown (10)
4 - null
8 - Checksum?
4 - Compressed File Size
4 - Decompressed File Size
4 - Filename Length
6 - null
4 - Unknown
4 - File Offset
X - Filename
// ARCHIVE FOOTER
4 - Unknown
4 - null
2 - Number of Files
2 - Number of Files
4 - Directory Length
4 - Directory Offset
2 - null
I'm assuming that the Compressed and Decompressed lengths are in the order above, the same as in a ZIP file.
It looks like this archive doesn't use compression, but if they want to compress any files, they actually ZIP the individual file into a normal ZIP structure, then stick that whole file in the DAT archive? For example, look at File0003.dat - the first file is a TGA image, however the file data itself starts with a "PK" ZIP header instead of actual image data, so they "zipped" up the TGA image and then stuck it in this DAT archive. The DAT archive doesn't know that it's a zipped file though - ie the DecompLength and CompLength are the same, so you'll have to read the "PK" header to know if it's actually compressed or not.
Anyone care to do a BMS for this?
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Re: Spider-Man Unlimited (Android) .Dat
I tried to take a look at file003.dat file,and i found what it have more than 1 PK entries,how i can split these entries to separate files?
Btw,is there any chance for the script? can you to do that?
Btw,is there any chance for the script? can you to do that?
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- Joined: Fri Aug 08, 2014 1:06 am
Re: Spider-Man Unlimited (Android) .Dat
here is a bms script i whipped up that works with most
these samples are giving problems currently, may have to adjust the script a bit
File0004.dat - png file?
File0010.dat - contains some zlib compressed data
File0023.dat - contains some zlib compressed data
may need to use first 2 bytes as ID to distinguish the compression types
Code: Select all
for i = 0
get CHECK long
if CHECK == 0x07050701
break
elif CHECK == 0x02014b50
break
endif
goto 0xe 0 SEEK_CUR
get ZSIZE long
get SIZE long
get NAME_SIZE long
getdstring NAME NAME_SIZE
savepos OFFSET
get CHECK2 byte
if CHECK2 == 0x34
string NAME - tga
string NAME + pvr
endif
if ZSIZE < SIZE
comtype deflate //?
clog NAME OFFSET ZSIZE SIZE
else
log NAME OFFSET ZSIZE
endif
math OFFSET + ZSIZE
goto OFFSET
next i
these samples are giving problems currently, may have to adjust the script a bit
File0004.dat - png file?
File0010.dat - contains some zlib compressed data
File0023.dat - contains some zlib compressed data
may need to use first 2 bytes as ID to distinguish the compression types
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- Posts: 67
- Joined: Tue Mar 15, 2016 3:38 pm
Re: Spider-Man Unlimited (Android) .Dat
More dat samples,i hope they can help.
First 100
https://mega.nz/#!jlAW1arL!GAxXW2LfYfrZ ... 4Sed_N6dJ4
101 to 200
https://mega.nz/#!nsIWyYZb!cfWcqj73bwQN ... RlpYSCFSYc
Last 98
https://mega.nz/#!y5Qj1K4B!eZvncLlFWlhr ... yLQ1FGnyQU
Thanks!
First 100
https://mega.nz/#!jlAW1arL!GAxXW2LfYfrZ ... 4Sed_N6dJ4
101 to 200
https://mega.nz/#!nsIWyYZb!cfWcqj73bwQN ... RlpYSCFSYc
Last 98
https://mega.nz/#!y5Qj1K4B!eZvncLlFWlhr ... yLQ1FGnyQU
Thanks!
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- Posts: 67
- Joined: Tue Mar 15, 2016 3:38 pm
Re: Spider-Man Unlimited (Android) .Dat
Any progress?
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- Joined: Sun Jan 02, 2022 1:19 pm
Re: Spider-Man Unlimited (Android) .Dat
Hey!
I have also bdae files (in fact bres files) in LEGO STAR WARS CASTAWAYS video game (Gameloft game). Any success with brres files? Any QUICKBMS script?
Thx for answering
I have also bdae files (in fact bres files) in LEGO STAR WARS CASTAWAYS video game (Gameloft game). Any success with brres files? Any QUICKBMS script?
Thx for answering