Data in the attached file starts at 0x120, or 0x1a0 depending on what you care about.
Graphics were never my thing, but does anybody recognize this format? I tried treating it as a simple 32bit BMP and hand-crafted a header to open it in paint, but it came out as a useless smattering of pixels. Of course, there are lots of things I could have screwed up there.
God of War 1 textures
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Re: God of War 1 textures
https://www.youtube.com/watch?v=tiqqJxGmKZo
Any editors that will work with that format?
Appears to be 32 bit pixel data, ARGB.
Any editors that will work with that format?
Appears to be 32 bit pixel data, ARGB.
Last edited by Wulf on Mon Nov 10, 2014 3:59 pm, edited 1 time in total.
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Re: God of War 1 textures
yea it is 32 bit pixel data.
If you needed any more help on this provide some more samples.
I can help on textures.
If you needed any more help on this provide some more samples.
I can help on textures.
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- Posts: 49
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Re: God of War 1 textures
Here are three textures and a model in the off-chance it helps to have something to apply to. I suppose it would help more if I knew exactly which of those textures should apply to that model... but having more data available rarely hurts.
As a side-note, anything that can work directly with the models will be my next request, if you're at all familiar with that. This page has a script that will convert them to 3ds but I wouldn't know any way to get them back into the game after that.
As a side-note, anything that can work directly with the models will be my next request, if you're at all familiar with that. This page has a script that will convert them to 3ds but I wouldn't know any way to get them back into the game after that.
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Re: God of War 1 textures
Are these for HD GOW PS3 or GOW 1 PS2 ?
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Re: God of War 1 textures
These are 32bits rgba with mipmaps.
But they are tiled.
Needs more work.
But they are tiled.
Needs more work.
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Re: God of War 1 textures
It's possible that there are multiple formats in play here. I assumed they were all the same and just picked some at random to send.
The costume textures are definitely ARGB, not RGBA. Had a few headaches treating it as RGBA first. Not sure on the rest of it, but I attained half-transparent primary colors by overwriting every 4 byte block with 7FFF0000 / 7F00FF00 / 7F0000FF
The costume textures are definitely ARGB, not RGBA. Had a few headaches treating it as RGBA first. Not sure on the rest of it, but I attained half-transparent primary colors by overwriting every 4 byte block with 7FFF0000 / 7F00FF00 / 7F0000FF
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- Posts: 49
- Joined: Mon Oct 27, 2014 8:30 pm
Re: God of War 1 textures
Well, I suppose I should be careful of using the word "definitely". I've had more success treating them as ARGB than anything else, but I still haven't been able to get anything to read them.
No success with a program called Texturefinder either. Any other tools out there that might detect things automatically?
No success with a program called Texturefinder either. Any other tools out there that might detect things automatically?
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- Posts: 22
- Joined: Fri Aug 08, 2014 6:24 am
Re: God of War 1 textures
Texturefinder is a good solution but as i said I think these texture are using ps3 tile algorithm.
Gonna take some time but i'll figure it out.
Gonna take some time but i'll figure it out.