Resident Evil 7 / Biohazard 7 (*.PAK)

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Ekey
Posts: 1383
Joined: Sat Aug 09, 2014 2:34 pm

Resident Evil 7 / Biohazard 7 (*.PAK)

Post by Ekey »

Script for unpack
Last edited by Ekey on Fri Feb 03, 2017 4:29 pm, edited 5 times in total.
michalss
Posts: 320
Joined: Sun Aug 10, 2014 12:49 pm

Re: Resident Evil 7 / Biohazard 7 Teaser: Beginning Hour (*.PAK)

Post by michalss »

hmm no filenames ? :)
Haoose
Posts: 68
Joined: Thu Aug 07, 2014 9:43 pm

Re: Resident Evil 7 / Biohazard 7 Teaser: Beginning Hour (*.PAK)

Post by Haoose »

michalss wrote:hmm no filenames ? :)

Not now :(
Ekey
Posts: 1383
Joined: Sat Aug 09, 2014 2:34 pm

Re: Resident Evil 7 / Biohazard 7 Teaser: Beginning Hour (*.PAK)

Post by Ekey »

Well, i'm found algorithm. First and second fileds in entry this is hash'es of file name in lowercase and uppercase.

Edited: Script updated (1st post), names included (~2000 unknown names at this moment). Have fun :)
Haoose
Posts: 68
Joined: Thu Aug 07, 2014 9:43 pm

Re: Resident Evil 7 / Biohazard 7 Teaser: Beginning Hour (*.PAK)

Post by Haoose »

Here new script by Ekey for Full version of game (now ~77.5% filenames)
http://dropmefiles.com/iEchA
And here hook by Ekey for log of filenames.
Extract two DLL's in game folder and run the game. After play you can see RE7Hook.log file, just send it to me or Ekey.
RE7Hook_0.01b_r3.rar
Ekey
Posts: 1383
Joined: Sat Aug 09, 2014 2:34 pm

Re: Resident Evil 7 / Biohazard 7 Teaser: Beginning Hour (*.PAK)

Post by Ekey »

Some updates :)
Last edited by Ekey on Fri Mar 02, 2018 12:21 am, edited 1 time in total.
Ekey
Posts: 1383
Joined: Sat Aug 09, 2014 2:34 pm

Re: Resident Evil 7 / Biohazard 7 (*.PAK)

Post by Ekey »

Here is updated base list. Added some filenames for Banned Footage Vol. 1 and Vol. 2 DLC's
samiriron
Posts: 2
Joined: Sat Mar 04, 2017 9:41 pm

Re: Resident Evil 7 / Biohazard 7 (*.PAK)

Post by samiriron »

ekey how to use quik bms to extract it
samiriron
Posts: 2
Joined: Sat Mar 04, 2017 9:41 pm

Re: Resident Evil 7 / Biohazard 7 (*.PAK)

Post by samiriron »

ok i extract tha game but i want to know how to extract the screen load images from the files i exctracted
xsenus
Posts: 1
Joined: Fri May 12, 2017 11:00 pm

Re: Resident Evil 7 / Biohazard 7 (*.PAK)

Post by xsenus »

I am a newbie.As the script for unpacking game files?
MuratG
Posts: 53
Joined: Thu Jan 29, 2015 9:06 pm

Re: Resident Evil 7 / Biohazard 7 (*.PAK)

Post by MuratG »

Hi Ekey, with your tool i completed main game's translation and i edited font to my common language. And now i am translating DLCs. But in Not a hero und end of zoe Dlc, i couldnt reach subtitle files. Can you update the name list?
Thanks for everything
Ekey
Posts: 1383
Joined: Sat Aug 09, 2014 2:34 pm

Re: Resident Evil 7 / Biohazard 7 (*.PAK)

Post by Ekey »

Updated
michalss
Posts: 320
Joined: Sun Aug 10, 2014 12:49 pm

Re: Resident Evil 7 / Biohazard 7 (*.PAK)

Post by michalss »

any chance to get PS4 filenames or exact MurMur3 function pls ? I have try many Murmur3 implementation on interenet for C#, never found the correct uint hash with it :(.. Pls Help dont know seed..
torbido
Posts: 5
Joined: Wed Jan 23, 2019 9:50 am

Re: Resident Evil 7 / Biohazard 7 (*.PAK)

Post by torbido »

@Ekey Thank you for the script and the filenames list.
torbido
Posts: 5
Joined: Wed Jan 23, 2019 9:50 am

Re: Resident Evil 7 / Biohazard 7 (*.PAK)

Post by torbido »

I can unpack all the files without any problem, but when I try to reimport, it fails at the beginning. I tried "reimport_4gb_files.bat" and "reimport2_4gb_files.bat" and both failed. Could it be because I deleted the cutscenes? or Do I need another script to reimport?
torbido
Posts: 5
Joined: Wed Jan 23, 2019 9:50 am

Re: Resident Evil 7 / Biohazard 7 (*.PAK)

Post by torbido »

Sorry, I didn't read that before I post >>> viewtopic.php?t=22

Reimport will not work on my case, because I need to upload 0B files to make the game not using them, but it is not working. I don't know what to do.
paul_nevada
Posts: 1
Joined: Fri May 15, 2020 10:21 pm

Re: Resident Evil 7 / Biohazard 7 (*.PAK)

Post by paul_nevada »

Hello!
I have extracted the game files and what and how do I use them to view and to import to the other apps? Thanks!
Viewbob
Posts: 1
Joined: Sat Jan 30, 2021 2:52 pm

Re: Resident Evil 7 / Biohazard 7 (*.PAK)

Post by Viewbob »

any of you know how to open sound files? i want to get the one that plays when you enter the barn with the "lets play" sprayed on the ceiling