Pier Solar and the Great Architects .pck

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Pier Solar and the Great Architects .pck

Post by aluigi »

http://aluigi.org/bms/pier_solar.bms

It's the first time I see a game using lzo1z :)
makc_ar
Posts: 1193
Joined: Sun Aug 17, 2014 7:27 pm

Re: Pier Solar and the Great Architects .pck

Post by makc_ar »

Thanks aluigi! How about fonts.pck?

Code: Select all

  offset   filesize   filename
--------------------------------------
  00001000 644818     hl_bold.dat

Error: the compressed LZO input is wrong or incomplete (-6)
Info:  algorithm   10
       offset      00001000
       input size  0x0009d6d2 644818
       output size 0x0009d6d2 644818
       result      0xffffffff -1

Error: the uncompressed data (-1) is bigger than the allocated buffer (644818)

Last script line before the error or that produced the error:
  27  clog NAME OFFSET ZSIZE SIZE
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Pier Solar and the Great Architects .pck

Post by aluigi »

Script 0.1.1
makc_ar
Posts: 1193
Joined: Sun Aug 17, 2014 7:27 pm

Re: Pier Solar and the Great Architects .pck

Post by makc_ar »

Thanks aluigi! Reimport to script.pck?

Code: Select all

  offset   filesize   filename
--------------------------------------

Error: unsupported compression 10 in reimport mode

Last script line before the error or that produced the error:
  30  clog NAME OFFSET ZSIZE SIZE
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Pier Solar and the Great Architects .pck

Post by aluigi »

lzo1z recompression is not supported in quickbms.
The reason is simple: never found a game using it except this one :)
There are almost 10 lzo* algorithms and they all use different API so I opted for implementing only those most used (ehmm, basically the only used): lzo1, lzo1x and lzo2a.

Maybe in the next version of quickbms I can add support for the other 7 algorithms in recompression but, honestly, I'm not really motivated since they are never used (again, except in this unique game).
makc_ar
Posts: 1193
Joined: Sun Aug 17, 2014 7:27 pm

Re: Pier Solar and the Great Architects .pck

Post by makc_ar »

Ok, thanks a lot, you ROCK man!