@makc_ar
The audios are RAW, BUT, every file have an unique ID (or fourcc) you need to know which one are, i mean, where start the audio and where are the "ID's"
Every ID are the first 24 bytes of the files, what we need to do is "split" the files or "tail-it"
Anyway i save your time and attach the extracted dats, then the question, HOW TO recover? and will the game works with this? (yes game game sounds with this changes)
Easy:
Imagine now you have the RAW ready to import, you already tried but the sounds are not working right? do this:
1-Unzip the attached file
2-You will see a lot of .dat
3-Just do
Code: Select all
copy /b file.dat + file.raw output.raw
Example
Code: Select all
copy /b FBA136CA723CFD41.dat + FBA136CA723CFD41.raw FBA136CA723CFD41.str
then delte the .dat and the .raw
You don't need a script to convert the STR to RAW, just a parameter --raw with oggenc (from vorbis tools)
http://www.rarewares.org/ogg-oggenc.phpExample:
To decode
http://www.rarewares.org/ogg-oggdec.phpCode: Select all
oggdec --raw FBA136CA723CFD41.ogg FBA136CA723CFD41.str
Then apply the.dat as commented a few lines above