Over The Hedge (GC) *.ARC
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Over The Hedge (GC) *.ARC
Hi guys. Since a long time I'm trying to extract the AUDIOSTR.arc file from this game: Over The Hedge. Is there a possibility to extract the musics from this archive?
here's the file: https://mega.co.nz/#!UEZUxSzY!iLPBMVE_3 ... db9bf8TQqM
here's the file: https://mega.co.nz/#!UEZUxSzY!iLPBMVE_3 ... db9bf8TQqM
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Re: Over The Hedge (GC) *.ARC
http://aluigi.org/papers/bms/others/over_the_hedge.bms
I have added the automatic building of the wav file.
It will not play with the normal players because the codec is not ms adpcm, but the RIFF format should be correct.
I have added the automatic building of the wav file.
It will not play with the normal players because the codec is not ms adpcm, but the RIFF format should be correct.
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Re: Over The Hedge (GC) *.ARC
Cool, but miss a lot of musics and how do I play these ?
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Re: Over The Hedge (GC) *.ARC
I don't know how to play them at the moment, probably it's the Nintendo adpcm if the game is for WII or Gamecube.
Regarding the files, they are all there as you can see from the size of the extracted data which is almost the size of the archive.
Regarding the files, they are all there as you can see from the size of the extracted data which is almost the size of the archive.
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Re: Over The Hedge (GC) *.ARC
This file is from the Gamecube. Do you want the PS2 version file?
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Re: Over The Hedge (GC) *.ARC
Yes, if the script doesn't work with the PS2 version.
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Re: Over The Hedge (GC) *.ARC
Here's the file (180mb): Uploading on mega
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Re: Over The Hedge (GC) *.ARC
AUDIOSTR.ARC (Over The Hedge, PS2, ~180mb, mega.co.nz): https://mega.co.nz/#!ANgByRyJ!QvkJUTbsU ... 7JzOj7FQOU
I think miss IMA ADPCM Header.
I think miss IMA ADPCM Header.
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Re: Over The Hedge (GC) *.ARC
You can try that by yourself, open the wav with a hex editor and replace the byte 0x2 (msadpcm) at offset 0x14 with 0x11 (ima).
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Re: Over The Hedge (GC) *.ARC
This is not a wav. I cant extract the files from the GC and PS2 version.
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Re: Over The Hedge (GC) *.ARC
Done. When I open the new file now I can hear the music.. but I want to convert or play it as IMA ADPCM, not as 8-bit PCM..
I got this: https://mega.co.nz/#!MExiBSSA!f7UTSOwKo ... AKxZSRze_I
I got this: https://mega.co.nz/#!MExiBSSA!f7UTSOwKo ... AKxZSRze_I
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Re: Over The Hedge (GC) *.ARC
I got this: https://mega.co.nz/#!MExiBSSA!f7UTSOwKo ... AKxZSRze_I
I opened the file as raw 8 bit pcm, now I can hear the music.
How to open the file correctly ?
I opened the file as raw 8 bit pcm, now I can hear the music.
How to open the file correctly ?
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Re: Over The Hedge (GC) *.ARC
You hear noise, not music.
It's normal to hear the very noisy original audio when you open adpcm data as raw pcm.
I don't know what's the exact codec used.
It's normal to hear the very noisy original audio when you open adpcm data as raw pcm.
I don't know what's the exact codec used.
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Re: Over The Hedge (GC) *.ARC
That 180mb file you uploaded is not an archive like the first one.
It seems just raw audio data without headers.
It seems just raw audio data without headers.
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Re: Over The Hedge (GC) *.ARC
I would suggest trying MFAudio if it's raw audio data
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Re: Over The Hedge (GC) *.ARC
I bet not! This is an archive
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Re: Over The Hedge (GC) *.ARC
There are no information about the contained data.
It's just a sequence of raw audio sounds aligned to 0x800.
Even if it's not the good way, exist a work-around to dump the data in this situations, it's the same work-around I used for some PS games: search the padding bytes (sequences of 0x00).
It's just a sequence of raw audio sounds aligned to 0x800.
Even if it's not the good way, exist a work-around to dump the data in this situations, it's the same work-around I used for some PS games: search the padding bytes (sequences of 0x00).
Code: Select all
math i = 0
get ARC_SIZE asize
for NEXT_OFF = 0 < ARC_SIZE
padding 0x800
savepos OFFSET
for OFFSET = OFFSET < ARC_SIZE
get DUMMY long
if DUMMY != 0
break
endif
next OFFSET + 4
if OFFSET & 0x7ff
xmath OFFSET "OFFSET & (~0x7ff)"
endif
findloc NEXT_OFF string "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0" 0 ""
if NEXT_OFF == ""
math NEXT_OFF = ARC_SIZE
endif
xmath SIZE "NEXT_OFF - OFFSET"
if SIZE > 0
putarray 0 i OFFSET
math i += 1
#log "" OFFSET SIZE
endif
goto NEXT_OFF
next
putarray 0 i ARC_SIZE
math FILES = i
getarray OFFSET 0 0
for i = 1 <= FILES
getarray NEXT_OFF 0 i
xmath SIZE "NEXT_OFF - OFFSET"
log "" OFFSET SIZE
math OFFSET = NEXT_OFF
next i
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Re: Over The Hedge (GC) *.ARC
I got 67 .dat files (musics extracted from the AUDIOSTR.ARC PS2 VERSION). How to open them correctly xD
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Re: Over The Hedge (GC) *.ARC
It's raw data and Miles2345 gave you a suggestion. If doesn't work, search for another solution that allows you to read raw data for that specific codec.
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Re: Over The Hedge (GC) *.ARC
Is there a way to convert the .arc archive or raw data into .genh ? If you know HCS64.com, joshw won to extract the musics from the AUDIOSTR.arc from the PS2 version of this game, and there are .genh files.