Over The Hedge (GC) *.ARC

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Mygoshi
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Joined: Mon Oct 27, 2014 1:49 pm

Re: Over The Hedge (GC) *.ARC

Post by Mygoshi »

The file is a type of 4-bit IMA ADPCM.
Mygoshi
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Joined: Mon Oct 27, 2014 1:49 pm

Re: Over The Hedge (GC) *.ARC

Post by Mygoshi »

Wow. Ok. I used VGMToolbox to convert my .arc into .genh. Don't work. I tested to extract the .dat and the .wav you given to me. I tested all of the outputs type (microsoft 4-bit, dvi..) all of these don't work but I can hear the music for the 4-bit IMA ADPCM extraction. I downloaded the .genh from HCS64, I opened them with HexEditor and I saw the GENH header a little bit different than my files. I replaced the header of my files with the others GENH from hcs64 in a hex editor and it works.. but I would like to rip the AUDIOSTR.arc with a software which can extract the files in this archive and give me the original names, for example: "ngladys_111.wav" , I prefer. I will test the AUDIOSTR.arc from the gc version. Sorry I'm french I'm not going to use a translator, sorry ^^
aluigi
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Re: Over The Hedge (GC) *.ARC

Post by aluigi »

The GENH header needs at least the following parameters to be created: frequency (default is usually 44100), channels (stereo?) and coefficient data.
I know this information because I implemented it in fsbext, but as far as I can see you don't have all these parameters (moreover the coefficient) because you have only the raw data.
Anyway that's just my knowledge about this format.
I can't help further.
Mygoshi
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Joined: Mon Oct 27, 2014 1:49 pm

Re: Over The Hedge (GC) *.ARC

Post by Mygoshi »

Anyway thanks for the help. I tried to extract with VGMToolbox your first gamecube rip (with the wav file) into .genh. https://mega.co.nz/#!gMJ3CK6a!sbkAltv1Z ... 6aoWWrlhMU
alucard
Posts: 14
Joined: Wed Oct 01, 2014 12:19 pm

Re: Over The Hedge (GC) *.ARC

Post by alucard »

hi aluigi

The game uses the same engine
Incredible Hulk, The PS2

https://www.mediafire.com/?0h6xvcgq1hta5mb

please update script
thanks
Mygoshi
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Joined: Mon Oct 27, 2014 1:49 pm

Re: Over The Hedge (GC) *.ARC

Post by Mygoshi »

No, I tried the DVI ADPCM with VGMToolbox and don't work.
aluigi
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Re: Over The Hedge (GC) *.ARC

Post by aluigi »

@alucard

Code: Select all

get OFFSET long
goto OFFSET
get FILES long
for i = 0 < FILES
    get DUMMY long
    get OFFSET long
    get SIZE long
    get NAME string
    get DUMMY longlong
    log NAME OFFSET SIZE
next i
Mygoshi
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Re: Over The Hedge (GC) *.ARC

Post by Mygoshi »

Don't work.
aluigi
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Re: Over The Hedge (GC) *.ARC

Post by aluigi »

It works perfectly.
It's the same script that is available on my website from many years:
http://aluigi.org/papers/bms/others/incredible_hulk.bms
Mygoshi
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Re: Over The Hedge (GC) *.ARC

Post by Mygoshi »

It works with the Incredible but not with Over the Hedge ^^
aluigi
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Re: Over The Hedge (GC) *.ARC

Post by aluigi »

In fact I replied to alucard.
Mygoshi
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Joined: Mon Oct 27, 2014 1:49 pm

Re: Over The Hedge (GC) *.ARC

Post by Mygoshi »

He have to create a subject, no?
Otherwise, sorry.
aluigi
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Re: Over The Hedge (GC) *.ARC

Post by aluigi »

Mygoshi wrote:He have to create a subject, no?

Short answer: yes :)
Long answer: it's normal to have some OT on forums so it's enough to quote or use @NAME to reply to a single user.
Mygoshi
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Joined: Mon Oct 27, 2014 1:49 pm

Re: Over The Hedge (GC) *.ARC

Post by Mygoshi »

Any avancements ?
Mygoshi
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Joined: Mon Oct 27, 2014 1:49 pm

Re: Over The Hedge (GC) *.ARC

Post by Mygoshi »

Still not found, for me.
Mygoshi
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Joined: Mon Oct 27, 2014 1:49 pm

Re: Over The Hedge (GC) *.ARC

Post by Mygoshi »

Mygoshi wrote:Still not found, for me.


Still.
Mygoshi
Posts: 654
Joined: Mon Oct 27, 2014 1:49 pm

Re: Over The Hedge (GC) *.ARC

Post by Mygoshi »

Still.