《World Zero》(*WPF)

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
giles_tesla
Posts: 50
Joined: Fri Sep 30, 2016 4:12 am

《World Zero》(*WPF)

Post by giles_tesla »

Hi ~aluigi.
Can you help me to look at how to extract the game? Still good, the game model of model format seems to be NIF, can you see it? Thank you ! :P
Official Site:http://wz.sdo.com/web5/home/index.asp

Download Client:http://183.222.99.65/dl.games.sina.com.cn/game/lsj/lsj.rar?wsiphost=local

Sample:https://yadi.sk/d/YHlejt4_32PGNq
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: 《World Zero》(*WPF)

Post by aluigi »

Also in this case it's a format which is already covered by my scripts:
http://aluigi.org/bms/world_zero.bms

I highly suggest you to check http://quickbms.com before posting on the forum.
You can also open the file with a hex editor and search the first 4 bytes (for example fpw in this case) here:
http://search.quickbms.com
giles_tesla
Posts: 50
Joined: Fri Sep 30, 2016 4:12 am

Re: 《World Zero》(*WPF)

Post by giles_tesla »

aluigi wrote:Also in this case it's a format which is already covered by my scripts:
http://aluigi.org/bms/world_zero.bms

I highly suggest you to check http://quickbms.com before posting on the forum.
You can also open the file with a hex editor and search the first 4 bytes (for example fpw in this case) here:
http://search.quickbms.com

Ok~ thank you!aluigi。 :P
Drawing
Posts: 112
Joined: Fri Aug 05, 2016 6:17 pm

Re: 《World Zero》(*WPF)

Post by Drawing »

One question, how did u manage to extract model and ani? game use Nif 20.6 not supported yet by Nifskope or plugins for 3dsm ...