WALL-E (PS2) *.DPS

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Mygoshi
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Joined: Mon Oct 27, 2014 1:49 pm

WALL-E (PS2) *.DPS

Post by Mygoshi »

Hey everybody,

Asobo Studio developed Ratatouille and Wall-E.

Asobo Studio uses *.dpc for their PC games and *.dps for their PS2 games.

I can extract the .dpc with the script written by aluigi, but the .dps archives from the PS2 use a format variation.

Can somebody help me adapting the script to support these? Thanks.

Here's the file "TUT_AXIOM.DPS": https://mega.co.nz/#!gRRnmTLR!qCApvk9ve ... fsOT7Q6Q5Q
Last edited by Mygoshi on Wed Feb 17, 2021 5:44 pm, edited 2 times in total.
aluigi
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Re: WALL-E (PS2) *.DPS

Post by aluigi »

I have been able to extract the content of the dps sample with the latest version (0.1.2) of the script.
Have you already tried it?
Mygoshi
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Joined: Mon Oct 27, 2014 1:49 pm

Re: WALL-E (PS2) *.DPS

Post by Mygoshi »

No, apparently for me it won't work oO
Last edited by Mygoshi on Wed Feb 17, 2021 5:45 pm, edited 2 times in total.
Mygoshi
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Re: WALL-E (PS2) *.DPS

Post by Mygoshi »

It works with the PC version. Sorry ^^
aluigi
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Re: WALL-E (PS2) *.DPS

Post by aluigi »

I have checked the files in that folder and they seem ok.
Probably you can delete the first 6 bytes because they may not related to the headerless VAG audio data.
vinz
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Joined: Thu Jan 14, 2016 11:53 am

Re: WALL-E (PS2) *.DPS

Post by vinz »

Hi, I have tried to extract files from *.DPC files but all I get is a bunch of .DAT tiny files with Wall-E PC game.

https://onedrive.live.com/redir?resid=D ... file%2cDPC

I'm a newbie so I'm pretty sure I do something wrong. Please someone could help me?
aluigi
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Re: WALL-E (PS2) *.DPS

Post by aluigi »

Yeah it's correct because the files don't have a name and the compression is not fully supported (the files in the "compressed" folder).
I have updated the script to version 0.1.4 for extracting the DDS images in a better way:
http://aluigi.org/bms/ratatouille_dpc.bms
vinz
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Joined: Thu Jan 14, 2016 11:53 am

Re: WALL-E (PS2) *.DPS

Post by vinz »

Thank you ! So I've changed .dat in .dds but the files are not recognized. (folder compressed/57b1f99e)

Also do you know the extension of sound files used in others .dpc in the PC version of this game?
aluigi
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Re: WALL-E (PS2) *.DPS

Post by aluigi »

I tested only the archives provided where I don't remember to have seen sounds or other known formats.
vinz
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Joined: Thu Jan 14, 2016 11:53 am

Re: WALL-E (PS2) *.DPS

Post by vinz »

Mygoshi wrote:sound effects are in the "329ECCE8" folder


I repost a sample where you should find these : https://onedrive.live.com/redir?resid=D ... file%2cDPC
vinz
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Joined: Thu Jan 14, 2016 11:53 am

Re: WALL-E (PS2) *.DPS

Post by vinz »

Finally it's okay ! I can open them as raw with Audacity !!
Just big DDS files in "compressed" folder I can't open...
Thank you again for your soft and your help.
aluigi
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Re: WALL-E (PS2) *.DPS

Post by aluigi »

I can't help with the compressed folder because I don't know what compression algorithm is that one.
vinz
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Joined: Thu Jan 14, 2016 11:53 am

Re: WALL-E (PS2) *.DPS

Post by vinz »

No problem, I keep an eye on this topic if one day there is something new! ;)
Kagemaru
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Joined: Mon Feb 01, 2016 12:00 am

Re: WALL-E (PS2) *.DPS

Post by Kagemaru »

Hello

I stuck at the DPC font for the PC version.
Could you give me some tips to extract the DPC file?

Thank you for reading.
Kagemaru
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Joined: Mon Feb 01, 2016 12:00 am

Re: WALL-E (PS2) *.DPS

Post by Kagemaru »

I was able to extract the DPC with QuickBMS. It extracted to some .dat files in a folder name 'compressed'.
Is it a dead-end?
aluigi
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Re: WALL-E (PS2) *.DPS

Post by aluigi »

Basically yes.
If the decompression algorithm is not available, then it's not possible to decompress the files.
Kagemaru
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Joined: Mon Feb 01, 2016 12:00 am

Re: WALL-E (PS2) *.DPS

Post by Kagemaru »

Thank you for writing QuickBms.

I opened one of the files with An hex editor, and I saw there're some Ascii words: DDS, DXT5.
Maybe this .dat file is some variation of DDS.
aluigi
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Re: WALL-E (PS2) *.DPS

Post by aluigi »

If it's in the "compressed" folder then it means it's just a real DDS but it's compressed with that unknown algorithm.
Smoothie
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Joined: Fri Jun 29, 2018 11:28 am

Re: WALL-E (PS2) *.DPS

Post by Smoothie »

Time to re-open this one after another 2 years break. So I am trying to extract these audio files (I presume by the names) but the .DPC files aren't unlocking from the ratatouille bms above. Unless its easier unlocking the DPS files :thinking: but I haven't found a dps bms anywhere.

Heres what one of the files are. Probably an end of a loop : https://1drv.ms/u/s!AqtKnbR1qpBrnMZ3afdybMeq8Yg4rQ

Like wise there's files names DTH DROW, DTH ELEC, DTH FALL and DTH EVE which by context, are probably the Death Sounds.
This forum has been the closest thing that I have gotten to ripping the audio files as the script did, although not entirely, rip *things* from the map DPC files.
aluigi
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Re: WALL-E (PS2) *.DPS

Post by aluigi »

Script updated with a small work-around that seems to work correctly with the provided sample