WALL-E (PS2) *.DPS
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WALL-E (PS2) *.DPS
Hey everybody,
Asobo Studio developed Ratatouille and Wall-E.
Asobo Studio uses *.dpc for their PC games and *.dps for their PS2 games.
I can extract the .dpc with the script written by aluigi, but the .dps archives from the PS2 use a format variation.
Can somebody help me adapting the script to support these? Thanks.
Here's the file "TUT_AXIOM.DPS": https://mega.co.nz/#!gRRnmTLR!qCApvk9ve ... fsOT7Q6Q5Q
Asobo Studio developed Ratatouille and Wall-E.
Asobo Studio uses *.dpc for their PC games and *.dps for their PS2 games.
I can extract the .dpc with the script written by aluigi, but the .dps archives from the PS2 use a format variation.
Can somebody help me adapting the script to support these? Thanks.
Here's the file "TUT_AXIOM.DPS": https://mega.co.nz/#!gRRnmTLR!qCApvk9ve ... fsOT7Q6Q5Q
Last edited by Mygoshi on Wed Feb 17, 2021 5:44 pm, edited 2 times in total.
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Re: WALL-E (PS2) *.DPS
I have been able to extract the content of the dps sample with the latest version (0.1.2) of the script.
Have you already tried it?
Have you already tried it?
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Re: WALL-E (PS2) *.DPS
No, apparently for me it won't work oO
Last edited by Mygoshi on Wed Feb 17, 2021 5:45 pm, edited 2 times in total.
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Re: WALL-E (PS2) *.DPS
It works with the PC version. Sorry ^^
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Re: WALL-E (PS2) *.DPS
I have checked the files in that folder and they seem ok.
Probably you can delete the first 6 bytes because they may not related to the headerless VAG audio data.
Probably you can delete the first 6 bytes because they may not related to the headerless VAG audio data.
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Re: WALL-E (PS2) *.DPS
Hi, I have tried to extract files from *.DPC files but all I get is a bunch of .DAT tiny files with Wall-E PC game.
https://onedrive.live.com/redir?resid=D ... file%2cDPC
I'm a newbie so I'm pretty sure I do something wrong. Please someone could help me?
https://onedrive.live.com/redir?resid=D ... file%2cDPC
I'm a newbie so I'm pretty sure I do something wrong. Please someone could help me?
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Re: WALL-E (PS2) *.DPS
Yeah it's correct because the files don't have a name and the compression is not fully supported (the files in the "compressed" folder).
I have updated the script to version 0.1.4 for extracting the DDS images in a better way:
http://aluigi.org/bms/ratatouille_dpc.bms
I have updated the script to version 0.1.4 for extracting the DDS images in a better way:
http://aluigi.org/bms/ratatouille_dpc.bms
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Re: WALL-E (PS2) *.DPS
Thank you ! So I've changed .dat in .dds but the files are not recognized. (folder compressed/57b1f99e)
Also do you know the extension of sound files used in others .dpc in the PC version of this game?
Also do you know the extension of sound files used in others .dpc in the PC version of this game?
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Re: WALL-E (PS2) *.DPS
I tested only the archives provided where I don't remember to have seen sounds or other known formats.
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Re: WALL-E (PS2) *.DPS
Mygoshi wrote:sound effects are in the "329ECCE8" folder
I repost a sample where you should find these : https://onedrive.live.com/redir?resid=D ... file%2cDPC
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Re: WALL-E (PS2) *.DPS
Finally it's okay ! I can open them as raw with Audacity !!
Just big DDS files in "compressed" folder I can't open...
Thank you again for your soft and your help.
Just big DDS files in "compressed" folder I can't open...
Thank you again for your soft and your help.
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Re: WALL-E (PS2) *.DPS
I can't help with the compressed folder because I don't know what compression algorithm is that one.
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Re: WALL-E (PS2) *.DPS
No problem, I keep an eye on this topic if one day there is something new!
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Re: WALL-E (PS2) *.DPS
Hello
I stuck at the DPC font for the PC version.
Could you give me some tips to extract the DPC file?
Thank you for reading.
I stuck at the DPC font for the PC version.
Could you give me some tips to extract the DPC file?
Thank you for reading.
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Re: WALL-E (PS2) *.DPS
I was able to extract the DPC with QuickBMS. It extracted to some .dat files in a folder name 'compressed'.
Is it a dead-end?
Is it a dead-end?
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Re: WALL-E (PS2) *.DPS
Basically yes.
If the decompression algorithm is not available, then it's not possible to decompress the files.
If the decompression algorithm is not available, then it's not possible to decompress the files.
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Re: WALL-E (PS2) *.DPS
Thank you for writing QuickBms.
I opened one of the files with An hex editor, and I saw there're some Ascii words: DDS, DXT5.
Maybe this .dat file is some variation of DDS.
I opened one of the files with An hex editor, and I saw there're some Ascii words: DDS, DXT5.
Maybe this .dat file is some variation of DDS.
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Re: WALL-E (PS2) *.DPS
If it's in the "compressed" folder then it means it's just a real DDS but it's compressed with that unknown algorithm.
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Re: WALL-E (PS2) *.DPS
Time to re-open this one after another 2 years break. So I am trying to extract these audio files (I presume by the names) but the .DPC files aren't unlocking from the ratatouille bms above. Unless its easier unlocking the DPS files :thinking: but I haven't found a dps bms anywhere.
Heres what one of the files are. Probably an end of a loop : https://1drv.ms/u/s!AqtKnbR1qpBrnMZ3afdybMeq8Yg4rQ
Like wise there's files names DTH DROW, DTH ELEC, DTH FALL and DTH EVE which by context, are probably the Death Sounds.
This forum has been the closest thing that I have gotten to ripping the audio files as the script did, although not entirely, rip *things* from the map DPC files.
Heres what one of the files are. Probably an end of a loop : https://1drv.ms/u/s!AqtKnbR1qpBrnMZ3afdybMeq8Yg4rQ
Like wise there's files names DTH DROW, DTH ELEC, DTH FALL and DTH EVE which by context, are probably the Death Sounds.
This forum has been the closest thing that I have gotten to ripping the audio files as the script did, although not entirely, rip *things* from the map DPC files.
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Re: WALL-E (PS2) *.DPS
Script updated with a small work-around that seems to work correctly with the provided sample