WALL-E (PS2) *.DPS

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Smoothie
Posts: 7
Joined: Fri Jun 29, 2018 11:28 am

Re: WALL-E (PS2) *.DPS

Post by Smoothie »

Where do I download the new script? I tried the same link above but it seems to be the same. The same file isn't extracting on my end (sorry for a late response)
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: WALL-E (PS2) *.DPS

Post by aluigi »

I just noticed that there are 2 scripts.
The one I updated is:
http://aluigi.org/bms/asobo_ratatouille.bms
Smoothie
Posts: 7
Joined: Fri Jun 29, 2018 11:28 am

Re: WALL-E (PS2) *.DPS

Post by Smoothie »

So there is the .dat files. Trying to play them through MFAudio, is there any indication of any parameters that I should use? Or if its better to use audacity I will
Smoothie
Posts: 7
Joined: Fri Jun 29, 2018 11:28 am

Re: WALL-E (PS2) *.DPS

Post by Smoothie »

Is it possible that the export of the audio could be corrupted? As in the decoding didn't completely do it right?
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: WALL-E (PS2) *.DPS

Post by aluigi »

The script doesn't make any difference between audio and other data.
The files seem correctly extracted and the coverage is perfect (99%).
Smoothie
Posts: 7
Joined: Fri Jun 29, 2018 11:28 am

Re: WALL-E (PS2) *.DPS

Post by Smoothie »

Is there a possibility the audio is using its own decoding method, or a pre-existing one like .aac or .aif?
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: WALL-E (PS2) *.DPS

Post by aluigi »

I work only on files extraction.
If you are 99% sure to have located audio data and have no clue about how to read/decode it, I suggest you to post in the Audio section and provide that extracted file sample.
Smoothie
Posts: 7
Joined: Fri Jun 29, 2018 11:28 am

Re: WALL-E (PS2) *.DPS

Post by Smoothie »

Okay, so I have learned from one of the dev's that they used .vag for the audio files, according to the backups. Would there be a way you can use that knowledge to then incorporate that into the export? I've been trying to change the files extensions from .dat to .vag to no avail yet. I'll post this as well in an audio topic.
ito hirobumi
Posts: 7
Joined: Wed Apr 10, 2019 12:50 am

Re: WALL-E (PS2) *.DPS

Post by ito hirobumi »

I'm trying to extract the up-to-date game from asobo studios and the etraidos files are just .dat, .gam, .vap and several others in a separate folder. I do not know what to do with these files or if they are correct, please help me.