Dragon Ball Xenoverse *.emd

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
sleepyzay
Posts: 40
Joined: Mon Sep 15, 2014 5:13 am

Dragon Ball Xenoverse *.emd

Post by sleepyzay »

Wrote this script for Dragon Ball Xenoverse and everything is just about done but I can't get the weighting right. I've never done weighing before and don't have much of a reference. I could need some help here.

Image
raykingnihong
Posts: 71
Joined: Fri Oct 24, 2014 3:13 pm

Re: Dragon Ball Xenoverse *.emd

Post by raykingnihong »

sleepyzay wrote:Wrote this script for Dragon Ball Xenoverse and everything is just about done but I can't get the weighting right. I've never done weighing before and don't have much of a reference. I could need some help here.

Image
Hello, my friend, I tested all your files very well, since I don't have this game so I cannot test the model file. You can upload this game download links
sleepyzay
Posts: 40
Joined: Mon Sep 15, 2014 5:13 am

Re: Dragon Ball Xenoverse *.emd

Post by sleepyzay »

Finished the .emd files with bones and weights but only having problems with the .emo files. For some reason they have more than one bone matrix, the second one without any bone id's that I could find, so that's one more obstacle to overturn. I've also linked the script for anyone who wants it to play with or add on too. Hopefully after all of this I'll be able to figure out the animation.

Image

https://www.mediafire.com/folder/rdm1lq ... se_project
TGE
Posts: 38
Joined: Sat Dec 20, 2014 5:14 pm

Re: Dragon Ball Xenoverse *.emd

Post by TGE »

One could be a local matrix and the other could be a world matrix