Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
gokiV
Posts: 3 Joined: Mon Nov 28, 2016 10:14 am
Post
by gokiV » Mon Nov 28, 2016 10:21 am
hello all
,
can someone get a crack at this, it's an eon reality geometry file (eog), not sure if it's possible with qbms but i thought i'd ask here
thank you
edit:
i tried every possible somehow close enough script but nada
chrrox
Posts: 388 Joined: Thu Aug 07, 2014 10:28 pm
Post
by chrrox » Mon Nov 28, 2016 11:05 pm
its verts followed by faces looks like a static mesh.
gokiV
Posts: 3 Joined: Mon Nov 28, 2016 10:14 am
Post
by gokiV » Tue Nov 29, 2016 4:33 pm
thanks chrrox, yes, it's a static mesh with some uv information in it, were you able to extract what's in it? could you help? thank you.
chrrox
Posts: 388 Joined: Thu Aug 07, 2014 10:28 pm
Post
by chrrox » Tue Nov 29, 2016 9:35 pm
if I had to guess this format 45 4F 47 1D - Magic 02 00 00 00 - section count 78 DE 6E BF 12 38 1F BF AF BB A5 39 C5 90 88 3F 82 61 1F 3F 75 FA 7A 3F FF FF FF FF - bounding box 01 00 0B 00 - section 1 chunk count loop * 0xB 01 00 00 00 03 00 12 02 00 00 - chunk id and count chunk Data based on ID end loop 2nd chunk id and count for reference 01 00 02 00 03 00 12 02 00 00 00 00 0B 00 - Section 0 chunk count loop * 0xB 01 00 00 00 06 00 01 0C 00 00 - chunk id and count chunk Data based on ID end loop
gokiV
Posts: 3 Joined: Mon Nov 28, 2016 10:14 am
Post
by gokiV » Thu Dec 01, 2016 12:35 pm
thanks chrrox unfortunately i'm not a techy guy, what you wrote might make sense to me but i can't build a usual script out of it. thank you .