Intro: 3dmf is the QuickDraw 3D Metafile, developed by apple, and is most commonly found in Mac games, but may still exist in games ported over to Windows. So I've got me some 3dmf files. I've found tons of programs that can open them but not read the textures... except one, but it has NO export options aside from back to 3dmf, doh. >_>
Found a solution to my problem. Here's a breakdown:
Get one of those viewers that can view the models with textures (see post above).
Use Cheat Engine to hack the camera into perfect ripping position (good thing I had experience there already. =P) - also this was needed because for some reason all the viewers were fancy and had an auto-rotate feature on by default so I couldn't just load a model at a good angle.
Using 3D Via Printscreen (or any ripper that isn't exclusively DirectX based) take a snapshot of the scene.
Import the outputted .3dxml into whatever program supports or has a plugin for it.