A program that can convert 3dmf WITH textures? (only got without thus far)

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Xiron
Posts: 104
Joined: Sat Sep 12, 2015 7:09 am

A program that can convert 3dmf WITH textures? (only got without thus far)

Post by Xiron »

Intro: 3dmf is the QuickDraw 3D Metafile, developed by apple, and is most commonly found in Mac games, but may still exist in games ported over to Windows.
So I've got me some 3dmf files. I've found tons of programs that can open them but not read the textures... except one, but it has NO export options aside from back to 3dmf, doh. >_>

Here's what I found so far:

  • Can view with textures, but not export.
https://sourceforge.net/projects/quesa/files/
http://tabberer.com/sandyknoll/more/3dm ... maker.html
http://www.softpedia.com/get/Science-CA ... Lite.shtml

  • Cannot view with textures, but can export:
http://3doc.i3dconverter.com/
https://web.archive.org/web/*/http://ww ... mf2wrl.zip
http://www.micromouse.ca/downloads.html
http://gamebanana.com/tools/5385
http://www.miensoftware.com/files/rb3dutility.zip

  • Claimage for texture extraction here, but I have no idea what to do with the files.
http://forums.realsoftware.com/viewtopi ... =4&t=25464

Anyone know of any other programs out there?
I've attached one 3dmf for reference.'
Last edited by Xiron on Sat Aug 05, 2017 2:41 am, edited 2 times in total.
Xiron
Posts: 104
Joined: Sat Sep 12, 2015 7:09 am

Re: A program that can convert 3dmf WITH textures? (only got without thus far)

Post by Xiron »

Found a solution to my problem. Here's a breakdown:

  1. Get one of those viewers that can view the models with textures (see post above).
  2. Use Cheat Engine to hack the camera into perfect ripping position (good thing I had experience there already. =P) - also this was needed because for some reason all the viewers were fancy and had an auto-rotate feature on by default so I couldn't just load a model at a good angle.
  3. Using 3D Via Printscreen (or any ripper that isn't exclusively DirectX based) take a snapshot of the scene.
  4. Import the outputted .3dxml into whatever program supports or has a plugin for it.

Here's what I did with some of the models I ported.