Whiplash / Project Snowblind (PS2) - .rkv files

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
AnonBaiter
Posts: 1125
Joined: Tue Feb 02, 2016 2:35 am

Whiplash / Project Snowblind (PS2) - .rkv files

Post by AnonBaiter »

So I tried to write a script that handles these formats:

Code: Select all

get DUMMY1 long
get HEADER_SIZE long
get DUMMY2 long
#goto 0x6e #sometimes the references go really off
for CURR_OFF = 0 < HEADER_SIZE
   get NAMESZ long
   getdstring NAME NAMESZ
   get DUMMY3 long
   get OFFSET long
   get SIZE long
   get DUMMY6 long
   math OFFSET * 0x800
   log NAME OFFSET SIZE
   savepos CURR_OFF
next
These files I'm about to provide you though are different kinds of .RKV files in that they use a different structure and these files came from games developed by Crystal Dynamics. It is possible that Blood Omen 2 used this format as well.
Anyway, here are the samples.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Whiplash / Project Snowblind (PS2) - .rkv files

Post by aluigi »

AnonBaiter
Posts: 1125
Joined: Tue Feb 02, 2016 2:35 am

Re: Whiplash / Project Snowblind (PS2) - .rkv files

Post by AnonBaiter »

I updated the folder with samples from the PS2 version of Blood Omen 2(both the .rkv file and the .dir file, although I doubt the latter is really useful for anything). It doesn`t work with the script since it just crashes on the quickbms application without warning.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Whiplash / Project Snowblind (PS2) - .rkv files

Post by aluigi »

Script 0.1.1
AnonBaiter
Posts: 1125
Joined: Tue Feb 02, 2016 2:35 am

Re: Whiplash / Project Snowblind (PS2) - .rkv files

Post by AnonBaiter »

OK, that's about it for now. Thanks for the update, mate.