get DUMMY1 long get HEADER_SIZE long get DUMMY2 long #goto 0x6e #sometimes the references go really off for CURR_OFF = 0 < HEADER_SIZE get NAMESZ long getdstring NAME NAMESZ get DUMMY3 long get OFFSET long get SIZE long get DUMMY6 long math OFFSET * 0x800 log NAME OFFSET SIZE savepos CURR_OFF next
These files I'm about to provide you though are different kinds of .RKV files in that they use a different structure and these files came from games developed by Crystal Dynamics. It is possible that Blood Omen 2 used this format as well. Anyway, here are the samples.
I updated the folder with samples from the PS2 version of Blood Omen 2(both the .rkv file and the .dir file, although I doubt the latter is really useful for anything). It doesn`t work with the script since it just crashes on the quickbms application without warning.