I got these textures from 2 different game. They look like DXT1 which compression ratio are 1:8.
But I can't get the correct images. I wonder if this is a common format of mobile texture?
Phantom Soul has 68 bytes header
samples: https://mega.nz/#!rl1zkCIR!u2TCvRPKQ8WV ... kOjcdDHqkA
Absolute field has 16 bytes header
samples: https://mega.nz/#!X8URnTIL!3Djjnjme507z ... vdxjGVr-qE
Unknown Image format from mobile games
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Re: Unknown Image format from mobile games
Phantom Soul uses KTX format
Absolute field uses PKM format
Try PicoPixel, it should help.
Looks like texgenpack supports them too, but it crashes on pkm files
You may need manually change file extensions to make texture acceptable to texgenpack.
Ericsson texture de/compression tool supports both texture types, but you still do need to change file extensions
Absolute field uses PKM format
Try PicoPixel, it should help.
Looks like texgenpack supports them too, but it crashes on pkm files
You may need manually change file extensions to make texture acceptable to texgenpack.
Ericsson texture de/compression tool supports both texture types, but you still do need to change file extensions
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- Joined: Fri Aug 08, 2014 1:06 am
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- Posts: 32
- Joined: Fri Oct 17, 2014 4:56 pm
Re: Unknown Image format from mobile games
Thanks NullRd and Acewell.
Mali Texture Compression Tool seems to be the best.
etcpack is handy but some ktx cannot be converted!
Mali Texture Compression Tool seems to be the best.
etcpack is handy but some ktx cannot be converted!