Unknown Image format from mobile games

Textures, recreate headers, conversions, algorithms and parsing of image files
Shine
Posts: 32
Joined: Fri Oct 17, 2014 4:56 pm

Unknown Image format from mobile games

Post by Shine »

I got these textures from 2 different game. They look like DXT1 which compression ratio are 1:8.
But I can't get the correct images. I wonder if this is a common format of mobile texture?

Phantom Soul has 68 bytes header
Image
samples: https://mega.nz/#!rl1zkCIR!u2TCvRPKQ8WV ... kOjcdDHqkA

Absolute field has 16 bytes header
Image
samples: https://mega.nz/#!X8URnTIL!3Djjnjme507z ... vdxjGVr-qE
NullRd
Posts: 19
Joined: Sat Jun 06, 2015 6:50 pm

Re: Unknown Image format from mobile games

Post by NullRd »

Phantom Soul uses KTX format
Absolute field uses PKM format

Try PicoPixel, it should help.

Looks like texgenpack supports them too, but it crashes on pkm files :(
You may need manually change file extensions to make texture acceptable to texgenpack.

Ericsson texture de/compression tool supports both texture types, but you still do need to change file extensions
Shine
Posts: 32
Joined: Fri Oct 17, 2014 4:56 pm

Re: Unknown Image format from mobile games

Post by Shine »

Thanks NullRd and Acewell.
Mali Texture Compression Tool seems to be the best.
etcpack is handy but some ktx cannot be converted!