The Forest Where is the language file? [Unity]
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Re: The Forest Where is the language file? [Unity]
Uniytext does not support unicode and tf-8?
My language does not support ANSI
My language does not support ANSI
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Re: The Forest Where is the language file? [Unity]
How does the Unity Font program work? How can I convert my .ttf file, so I can import it with Unity Font? I'm trying to modify the fonts for Anima: Gate of Memories.
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Re: The Forest Where is the language file? [Unity]
lostprophet wrote:How does the Unity Font program work? How can I convert my .ttf file, so I can import it with Unity Font? I'm trying to modify the fonts for Anima: Gate of Memories.
Type 1.2 to binary *.-4
Use Casablanca Antique.ttf to BMFont tool
Example atlas "main menu.tex.dds"
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Re: The Forest Where is the language file? [Unity]
Sorry, it's a bit unclear.
So I should do this?
1. Download Casablanca Antique.ttf from here: http://freakfonts.com/fonts/casablanca-antique.html
2. Edit the font file (with FontCreator for example) to have all needed characters.
3. Open BMFont (http://www.angelcode.com/products/bmfont/), load configuration (the .bmfc file you attached), choose "Select chars from file", import the TTF, and "save bitmap font as..."
4. Open UnityFont, open "sharedassets0_00004.-4", choose Type 1.2., choose "Bitmap font" and "Save Font Data".
And after that reimport the files with UnityEx?
So I should do this?
1. Download Casablanca Antique.ttf from here: http://freakfonts.com/fonts/casablanca-antique.html
2. Edit the font file (with FontCreator for example) to have all needed characters.
3. Open BMFont (http://www.angelcode.com/products/bmfont/), load configuration (the .bmfc file you attached), choose "Select chars from file", import the TTF, and "save bitmap font as..."
4. Open UnityFont, open "sharedassets0_00004.-4", choose Type 1.2., choose "Bitmap font" and "Save Font Data".
And after that reimport the files with UnityEx?
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- Joined: Sun Aug 17, 2014 7:27 pm
Re: The Forest Where is the language file? [Unity]
lostprophet wrote:Sorry, it's a bit unclear.
So I should do this?
1. Download Casablanca Antique.ttf from here: http://freakfonts.com/fonts/casablanca-antique.html
2. Edit the font file (with FontCreator for example) to have all needed characters.
3. Open BMFont (http://www.angelcode.com/products/bmfont/), load configuration (the .bmfc file you attached), choose "Select chars from file", import the TTF, and "save bitmap font as..."
4. Open UnityFont, open "sharedassets0_00004.-4", choose Type 1.2., choose "Bitmap font" and "Save Font Data".
And after that reimport the files with UnityEx?
Yep!
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Re: The Forest Where is the language file? [Unity]
Text Toolset
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Re: The Forest Where is the language file? [Unity]
Well, I did it with the 3 files, imported them, but it looks like the characters shifted or disappeared. Is there any config I need to make in UnityFont?
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Re: The Forest Where is the language file? [Unity]
Could you maybe help me with importing this TTF file? It looks like it doesn't import correctly for me.
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Re: The Forest Where is the language file? [Unity]
makc_ar wrote:Text Toolset
Hi!I am editing a game called Ghost of a Tale I just use UnityFont to get the correct character set, all types have tried not work, the same twist a game Steamburg does not work, I hope you can help me(I am from China, English is not good, please do not mind)
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Re: The Forest Where is the language file? [Unity]
nmdpkvs wrote:Hi!I am editing a game called Ghost of a Tale I just use UnityFont to get the correct character set, all types have tried not work, the same twist a game Steamburg does not work, I hope you can help me(I am from China, English is not good, please do not mind)
Ghost of a Tale Binary Template:
Code: Select all
//------------------------------------------------
//--- 010 Editor v7.0 Binary Template
//
// File:
// Authors:
// Version:
// Purpose:
// Category:
// File Mask:
// ID Bytes:
// History:
//------------------------------------------------
struct {
uint unk1;
uint unk2;
uint unk3;
uint unk4;
uint unk5;
uint unk6;
uint unk7;
uint nameSize;
char Name[nameSize];
local int skip = (nameSize / 4+1)*4-nameSize;
//Printf("Skip = %d\n", skip);
if (skip != 4) { FSkip(skip); }
float unk8;
uint unk9;
uint unk10;
uint unk11;
float unk12;
uint unk13;
uint nameSize2;
char Name2[nameSize2];
local int skip2 = (nameSize2 / 4+1)*4-nameSize2;
//Printf("Skip2 = %d\n", skip2);
if (skip2 != 4) { FSkip(skip2); }
float unk14;
float unk15;
uint unk16;
float unk17;
float unk18;
float unk19;
float unk20;
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float unk22;
float unk23;
float unk24;
float unk25;
float unk26;
float unk27;
float unk28;
float imgWidth;
float imgHeight;
float unk31;
uint unk32;
float unk33;
} Header <optimize=false>;
struct {
uint Count;
struct {
int id;
float x;
float y;
float width;
float height;
float xOffset;
float yOffset;
float xAdvance;
} GlyphInfo[Count] <optimize=false>;
} Glyphs;
typedef struct {
int ascII_Left;
int ascII_Right;
float xAdvanceOffset;
} KerningPair<optimize=false>;
struct {
uint kernCount;
KerningPair Kerning[kernCount];
} Kern;
char unk1[308];
float unk2;
float unk3;
float unk4;
float unk5;
uint unk6;
uint unk7;
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Re: The Forest Where is the language file? [Unity]
makc_ar wrote:Text Toolset
i want to translate "beat saber" to my launguage,but i can't find any font file,it seems use texmesh,only font texure,i don't know how to edit it.can you help me. thanks!
here is game link: https://store.steampowered.com/app/620980/Beat_Saber/
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Re: The Forest Where is the language file? [Unity]
hello dude is there a video style tutorial to add font font to unity games?
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Re: The Forest Where is the language file? [Unity]
aluigi wrote:Added the [Unity] tag in the title because I think this topic is gold for many people who wants to work on other games using the same engine.
Yea i think so but i don't know how can i change unsupport font characters in game resources.
I tried for Stranded Deep.
Extracted files and dds files and tried to replace fonts with unsupported characters.
Game is showing square for characters in game
i think dds etc problem but i dont know how can i change them or another.