Seems like not a single tool can unpack these "__data" Unity packages, and not a single script can import them aswell.
I've already tried the latest version of Unity Studio, UnityEX and Unity Assets Bundle Extractor, these tools can't unpack it.
Also, Chipicao's max script can't directly import it too.
This one contains mainly meshes and textures:
http://www9.zippyshare.com/v/oQI3IAIi/file.html
Unity3D "__data" package
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Re: Unity3D "__data" package
i guess he is using a really old version of those tools because UnityEx and UABE both open it
and judging by the numerous posts made on Xentax all within 12 minutes...
http://forum.xentax.com/viewtopic.php?f ... 93#p124393
http://forum.xentax.com/viewtopic.php?f ... 94#p124394
http://forum.xentax.com/viewtopic.php?f ... 95#p124395
i'm guessing the game name is "Drift spirits"?
and judging by the numerous posts made on Xentax all within 12 minutes...
http://forum.xentax.com/viewtopic.php?f ... 93#p124393
http://forum.xentax.com/viewtopic.php?f ... 94#p124394
http://forum.xentax.com/viewtopic.php?f ... 95#p124395
i'm guessing the game name is "Drift spirits"?
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Re: Unity3D "__data" package
UnityEX gave me many errors when exporting the meshes.
Which version of the Assets Bundle Extractor and UnityEX did you use?
I've tried with the v1.5.4 of UEX and the 64bit v2.0 of UABE, and for me didn't work.
Yes, it's Drift Spirits though.
Sorry, my fault, I've skipped a passage. Seems to work just fine.
Which version of the Assets Bundle Extractor and UnityEX did you use?
I've tried with the v1.5.4 of UEX and the 64bit v2.0 of UABE, and for me didn't work.
Yes, it's Drift Spirits though.
Sorry, my fault, I've skipped a passage. Seems to work just fine.
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- Joined: Sun Dec 18, 2016 8:37 am
Re: Unity3D "__data" package
why i can't export mesh to obj? i used AssetsBundleExtractor_2.0
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- Joined: Fri Aug 08, 2014 1:06 am
Re: Unity3D "__data" package
it tells you right there in the error dialog
Unity Studio is the only tool that supports compressed meshes as far as i know.
i think the process is to use "UABE" to decompress the package then use "Unity Studio" to open it
i recall compressed meshes are just models with reduced point accuracy and i think this mainly
affects the UV and face indices more than anything. if i knew the algorithm to restore point accuracy
i would make a Noesis python script to open the compressed ones.
edit
actually it might be easier than i thought, you could probably just read bytes as floats
or something, but i don't know how far you can get with that and be successful
Compressed meshes are not supported!
Unity Studio is the only tool that supports compressed meshes as far as i know.
i think the process is to use "UABE" to decompress the package then use "Unity Studio" to open it
i recall compressed meshes are just models with reduced point accuracy and i think this mainly
affects the UV and face indices more than anything. if i knew the algorithm to restore point accuracy
i would make a Noesis python script to open the compressed ones.
edit
actually it might be easier than i thought, you could probably just read bytes as floats
or something, but i don't know how far you can get with that and be successful