Hello guys,
I am very new to this whole thing. been reading about the strength of this tool and trying to learn how to use it effectively.
I picked a game that is not getting much attention atm for what ever reason and trying to work from there. the game is Revelation Online chinese version.
after lots of reading, it seems like I need to unpack 2 files from that game and translate them and repack them, the files are entities.pg and gui.pg
I tried using quickbms script that was made for revelation online:
* 1gab 2gab Bag . 1gab / 2gab / bag / ytpg (script 0.2.1) . lzo1x . 0x62616731 . 0x62616732 . 0x70677479 . aes . revelation_online . 0x5a5a5a5a
I am getting an error and program does not go any further.
I used hex editor and got this:
ytgp, the script file says ytpg.
so I realize the script is outdated, my question is, how to make scripts myself so I dont have to bother people everytime the game is updated?
and yes I am only on the first step right now, unpacking the files. still did nothing for translation and repacking. learning slowly :p
Thank you for your help guys
Revelation Online
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- Posts: 3
- Joined: Tue Nov 15, 2016 4:25 am
Re: Revelation Online
this is the script that I am using atm, was made by Ekey a while back i believe. got it from google seraching
Code: Select all
# 1gab / 2gab / bag / ytpg (script 0.2.1)
# Dragon Sword, JianLong, Revelation Online, TianYu
# thanks Ekey :)
# script for QuickBMS http://quickbms.aluigi.org
quickbmsver "0.7.5"
comtype lzo1x
math VER = 0
get MAGIC long
get dwTotalFiles long
get dwTableOffset long
math XOR_FILES = 0
math XOR_OFFSET = 0
math XOR1 = 0
math XOR2 = 0
math XOR3 = 0
if MAGIC == 0x62616731
math XOR_FILES = 0xe7356461
math XOR_OFFSET = 0xcb449442
math XOR1 = 0x698346BD
math XOR2 = 0x867389FE
math XOR3 = 0xABEDC59D
elif MAGIC == 0x62616732
math VER = 1
math XOR_FILES = 0x27252421
math XOR_OFFSET = 0x3b343432
math XOR1 = 0x5953565D
math XOR2 = 0x6663696E
math XOR3 = 0x7B7D757D
elif MAGIC == 0x70677479 # ytpg
math VER = 1
math XOR_FILES = 0x20141203
math XOR_OFFSET = 0x6F61A5EA
else
print "Error: unsupported magic signature %MAGIC|x%"
cleanexit
endif
math dwTotalFiles ^ XOR_FILES
math dwTableOffset ^ XOR_OFFSET
if MAGIC == 0x70677479
encryption aes "\x51\x04\xcf\x12\x17\x97\xcb\xce\xd6\x33\xa1\x90\xd4\xff\xf4\xbf"
comtype revelation_online
endif
xmath TMP "dwTotalFiles * (4 * 6)" // 6 or more elements for the future
get ARCHIVE_SIZE asize
math ARCHIVE_SIZE -= dwTableOffset
if TMP u> ARCHIVE_SIZE
math TMP = ARCHIVE_SIZE
endif
log MEMORY_FILE dwTableOffset TMP
encryption "" ""
for i = 0 < dwTotalFiles
savepos ENTRY_OFF MEMORY_FILE
math ENTRY_OFF += dwTableOffset
if MAGIC == 0x70677479
math ENTRY_OFF = 0
endif
get NAME_CRC long MEMORY_FILE
xmath NAME_CRC "NAME_CRC ^ ENTRY_OFF ^ XOR1"
if VER >= 1
get NAME_CRC2 long MEMORY_FILE # ???
endif
get OFFSET long MEMORY_FILE
xmath OFFSET "OFFSET ^ ENTRY_OFF ^ XOR2"
get ZSIZE long MEMORY_FILE
xmath ZSIZE "ZSIZE ^ ENTRY_OFF ^ XOR3"
goto OFFSET
math ZIP = 0
if ZSIZE >= 0x20
getdstring DUMMY 0x18
if MAGIC == 0x70677479
math ZIP = 0x5a5a5a5a
else
get ZIP long
endif
if ZIP == 0x5a5a5a5a
get SIZE long
if SIZE u> 0x01000000 # try to guess if the file is not compressed
math ZIP = 0
endif
endif
endif
if ZIP == 0x5a5a5a5a
savepos OFFSET
clog "" OFFSET ZSIZE SIZE
else
log "" OFFSET ZSIZE
endif
next i
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- Site Admin
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Re: Revelation Online
That one is my script http://aluigi.altervista.org/bms/1gab_2gab_bag.bms
You have to provide the archive.
You have to provide the archive.
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- Posts: 3
- Joined: Tue Nov 15, 2016 4:25 am
Re: Revelation Online
but what if the archive keep changing everytime game update.
how did you come up with that script from the old archive? I want to learn how to do it more than just do it :p
how did you come up with that script from the old archive? I want to learn how to do it more than just do it :p
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- Posts: 5
- Joined: Thu Nov 24, 2016 11:33 am
Re: Revelation Online
aluigi wrote:That one is my script http://aluigi.altervista.org/bms/1gab_2gab_bag.bms
You have to provide the archive.
When I'm going to extract the .pg files from this error.