Gwent the Witcher card game [Unity] .standard .premium files

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
PlanK69
Posts: 73
Joined: Thu Sep 10, 2015 10:17 pm

Gwent the Witcher card game [Unity] .standard .premium files

Post by PlanK69 »

Hi

I've uploaded a few of the files from the game here https://www.dropbox.com/sh/6566bbk72ze9 ... sTI9a?dl=0

I've tried to use "Unity Studio" as well as "AssetsBundleExtractor" (which I use on hearthstone), but none of them seem to work on these files from the Gwent game, so I hope one of you can have a look. The game is still in closed-beta right now

Any .png files or audio files is what I'm trying to get from the packages.

Thanks
Last edited by PlanK69 on Tue Nov 15, 2016 8:35 am, edited 1 time in total.
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: Gwent the Witcher card game [Unity]

Post by Acewell »

try UnityEX here :D
http://www.zoneofgames.ru/forum/index.p ... opic=36240

"UnityEX" and "Unity Assets Bundle Extractor" are the only ones still actively developed
to my knowledge and they are your best chance for extracting the newer unity archives.
PlanK69
Posts: 73
Joined: Thu Sep 10, 2015 10:17 pm

Re: Gwent the Witcher card game [Unity]

Post by PlanK69 »

All righty so, it seems that the UnityEX works on the .assets files (thanks Acewell), but I didn't find any usable .png files from it, because it just extracts the 2DTexture files as .tex (no option for converting to .png, if it even is possible), so yeah that's a dead-end. But I managed to get .wem and .bnk files from it which I then converted to .ogg thanks to this post (http://forum.xentax.com/viewtopic.php?f ... 2&start=15). So atleast I now have some audio.

The only problem left is that I still can't get anything from the files that I uploaded to the previous dropbox link... those .standard and .premium files can't be opened by UnityEX (so maybe they aren't unity? not sure). It would however be strange to include non-unity packages in a unity game, so I highly doubt that. And googling ".standard file extension" did nothing.

So the TL:DR version is: if anyone could have a look at the .standard and .premium files at this dropbox link, and just see if they can make heads-or-tails of it, then that'd be awesome (https://www.dropbox.com/sh/6566bbk72ze9 ... sTI9a?dl=0).
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: Gwent the Witcher card game [Unity] .standard .premium files

Post by Acewell »

i already tested it on your "high.standard" file before posting the first time
and it extracted all the contents. you probably didn't set it to show "ALL" files.
the textures are converted to dds on extraction and they are written to
the "Textures" folder, you can convert those dds textures to png if you wanted. :)
PlanK69
Posts: 73
Joined: Thu Sep 10, 2015 10:17 pm

Re: Gwent the Witcher card game [Unity] .standard .premium files

Post by PlanK69 »

All right, yeah I probably missed that, I'll check it out, thanks very much :)
jjjjpd
Posts: 2
Joined: Sat Mar 11, 2017 4:33 am

Re: Gwent the Witcher card game [Unity] .standard .premium files

Post by jjjjpd »

@Plank69
Hi, I've seen you mentioned you used "AssetsBundleExtractor" for Hearthstone, may I ask are you able to reconstruct the golden card animations of hearthstone? If so, can you teach me on how to do that? I can extract the image and sound files as well as the masks they used for hearthstone animation, however, I don't know how to make use of the materials assets (.mat), and I believe this is the key component to make card animation.
PlanK69
Posts: 73
Joined: Thu Sep 10, 2015 10:17 pm

Re: Gwent the Witcher card game [Unity] .standard .premium files

Post by PlanK69 »

jjjjpd, unfortunately I have searched the internet far and wide for the same information, and have come up with nothing. I've even asked Ben Brode himself, but was turned down. The method for combining the 'golden effects' it seems are a state secret, and nobody outside of Blizzard is willing to look into how exactly it is done.