ARCHIVE.IMP seems to be an archive containing the game files and ARCHIVE.XML seems to contain a filelist of files contained within ARCHIVE.IMP. I can't seem to understand the file format at all. This format appears in Crash 'n' Burn (PS2), too.
Here's a sample:-
https://mega.nz/#!4oF2gCCK!VR0bocTGvk6u ... rqBEdm5QA4
https://mega.nz/#!wwdyibKQ!0lpuFmLaAiYP ... NK_50cO4_o
EDIT: Crash 'n' Burn seems to have different files, sort of (no ARCHIVE.XML present):-
https://mega.nz/#!s11U2ZCS!06OHPNpnGTfZ ... n6bqeN1YhY
https://mega.nz/#!RksUQYBD!nnzU_2yhvQay ... FPPBBVTJfE
[PS2] Crusty Demons - ARCHIVE.IMP
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Re: [PS2] Crusty Demons - ARCHIVE.IMP
Excellent works perfect! Very much appreciated, amazing work!
I don't suppose a method to recompile the archive would be possible, would it?
I don't suppose a method to recompile the archive would be possible, would it?
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Re: [PS2] Crusty Demons - ARCHIVE.IMP
Recompiling not.
But the script is valid for reimporting, read section 3 of quickbms.txt
But the script is valid for reimporting, read section 3 of quickbms.txt
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Re: [PS2] Crusty Demons - ARCHIVE.IMP
Anyway for the archive with the xml index it's very simple to append your new files at the end of the original archive and then modifying the lines in the xml to match the offset and size of the new files. Just remember to set "Compression" to "none" and "CompressedSize" equal to "FullSize".
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Re: [PS2] Crusty Demons - ARCHIVE.IMP
Ah right okay, that's awesome, still!
Thanks for all your help! Just posted in the Game Models forum about Shenmue MT5 files, if you get around to looking at that.. good luck!
Thanks for all your help! Just posted in the Game Models forum about Shenmue MT5 files, if you get around to looking at that.. good luck!