Polyphony Digital Sample Thread

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
AnonBaiter
Posts: 1125
Joined: Tue Feb 02, 2016 2:35 am

Polyphony Digital Sample Thread

Post by AnonBaiter »

Here is a sample from Gran Turismo HD Concept. There might be other games developed by Polyphony Digital that use this kind of format, but anyhow...

EDIT: And here's a sample from Gran Turismo 2000.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Polyphony Digital Sample Thread

Post by aluigi »

http://aluigi.org/bms/gran_turismo_2000.bms

The format of GT4.VOL is not very clear, probably already exist other tools.
AnonBaiter
Posts: 1125
Joined: Tue Feb 02, 2016 2:35 am

Re: Polyphony Digital Sample Thread

Post by AnonBaiter »

Oh, I almost forgot.
Here are two samples(one of which there is a .bms script included) of their first game called Gran Turismo(PS1). These files came from the American demo of said game.

The "SIZE2" variable refers to the "decompressed" size, but I don't know how the decompressed data should look like... although some archive files such as TITLE.DAT has SIZE1 and SIZE2 as the same value.

EDIT: The gt-arc.bms script is updated. The script still continues extracting the compressed files as is, however a folder directory has been added for them.
Last edited by AnonBaiter on Sun Nov 13, 2016 10:57 pm, edited 1 time in total.
AnonBaiter
Posts: 1125
Joined: Tue Feb 02, 2016 2:35 am

Re: Polyphony Digital Sample Thread

Post by AnonBaiter »

And finally, here's a sample from Gran Turismo PSP. I couldn't help it.

But to elaborate, it seems to be some kind of an encrypted archive.
AnonBaiter
Posts: 1125
Joined: Tue Feb 02, 2016 2:35 am

Re: Polyphony Digital Sample Thread

Post by AnonBaiter »

2-day bump. Perhaps I need to know more about compression if I want to crack the format used for Gran Turismo.
AnonBaiter
Posts: 1125
Joined: Tue Feb 02, 2016 2:35 am

Re: Polyphony Digital Sample Thread

Post by AnonBaiter »

Okay, here's an sample of Gran Turismo 2. Do keep in mind though that this file came from the Japanese Demo version, but I think the final version uses this same format.
AnonBaiter
Posts: 1125
Joined: Tue Feb 02, 2016 2:35 am

Re: Polyphony Digital Sample Thread

Post by AnonBaiter »

---
Last edited by AnonBaiter on Sat May 27, 2017 7:32 pm, edited 6 times in total.
AnonBaiter
Posts: 1125
Joined: Tue Feb 02, 2016 2:35 am

Re: Polyphony Digital Sample Thread

Post by AnonBaiter »

---
Last edited by AnonBaiter on Tue May 30, 2017 5:42 pm, edited 14 times in total.
AnonBaiter
Posts: 1125
Joined: Tue Feb 02, 2016 2:35 am

Re: Polyphony Digital Sample Thread

Post by AnonBaiter »

---
Last edited by AnonBaiter on Sat May 27, 2017 7:32 pm, edited 1 time in total.
AnonBaiter
Posts: 1125
Joined: Tue Feb 02, 2016 2:35 am

Re: Polyphony Digital Sample Thread

Post by AnonBaiter »

Okay, now I`m done with my GT2.VOL script. The script itself can be found in my thread.
AnonBaiter
Posts: 1125
Joined: Tue Feb 02, 2016 2:35 am

Re: Polyphony Digital Sample Thread

Post by AnonBaiter »

Okay, I finally completed the script designed for Gran Turismo 3, along with anything Polyphony Digital has ever developed for the PS2(although those are untested at the moment).

I`m going to prepare my script for release.

EDIT: The script in question can be found in my thread.