3D Baseball (PS1/SS) - BIGFILE sample file

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
AnonBaiter
Posts: 1125
Joined: Tue Feb 02, 2016 2:35 am

3D Baseball (PS1/SS) - BIGFILE sample file

Post by AnonBaiter »

So, I came upon a Crystal Dynamics game. This time, it's about a baseball game they made.

Here are the samples. I tried to write a script about it, but you/somebody might want to finish what I started. These kind of stuff proved to be too complicated for me to continue.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: 3D Baseball (PS1/SS) - BIGFILE sample file

Post by aluigi »

AnonBaiter
Posts: 1125
Joined: Tue Feb 02, 2016 2:35 am

Re: 3D Baseball (PS1/SS) - BIGFILE sample file

Post by AnonBaiter »

Uhh, thanks...
But I'd also like to now if you can also make the script locate the NAME_CRC strings(starting with 0xff0 offset in BIGFILE.FOO, for example) and them assign them like this:

Code: Select all

string NAME p= "%08x/%08x." BASE_OFF NAME_CRC
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: 3D Baseball (PS1/SS) - BIGFILE sample file

Post by aluigi »

Boring