Beyond Two Souls (*.seg)

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Irastris
Posts: 25
Joined: Wed Sep 16, 2015 1:50 am

Beyond Two Souls (*.seg)

Post by Irastris »

Did anyone ever continue trying to extract the models from Beyond Two Souls after the PC port fan-project was canned?

All I can find for extracting .d0* files are these two scripts, but they were from a thread for Heavy Rain ripping:
http://aluigi.org/bms/segs_dumper2.bms
http://aluigi.org/bms/arcsys.bms

These both result in a ton of .seg files that I have no idea what to do with.

Any help?
Tosyk
Posts: 81
Joined: Mon Aug 11, 2014 6:37 am

Re: Beyond Two Souls (*.seg)

Post by Tosyk »

Tosyk
Posts: 81
Joined: Mon Aug 11, 2014 6:37 am

Re: Beyond Two Souls (*.seg)

Post by Tosyk »

Tools updated and mow Heavy Rain (ps3) 3d models can be extracted with skeletons. Some textures though have no header and should be convereted manually.
http://cgig.ru/forum/viewtopic.php?p=9316#p9316