Repacking .psarc file
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Repacking .psarc file
Aluigi's brink script was excellent at unpacking the .psarc I am working with. But now I want to repack the folders/files back into a .psarc. How do I go about doing this? Thank you.
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Re: Repacking .psarc file
The script can't be used for reimporting.
I don't know if someone else has "alternative" solutions.
I don't know if someone else has "alternative" solutions.
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Re: Repacking .psarc file
Damn... Well, thanks anyway, aluigi! You've been a great help with everything!
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Re: Repacking .psarc file
"alternative" solutions
might involve searching google for
that "might" contain the official psarc.exe
that "might" be able to create psarc files.
might involve searching google for
Code: Select all
PS3 SDK's + PS3 DECR FW's by XxZer0ModZxX
that "might" contain the official psarc.exe
that "might" be able to create psarc files.
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Re: Repacking .psarc file
Is it a "might" like "*cough* 'might' work *cough* " or "maybe it might work " ?
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Re: Repacking .psarc file
this "*cough* 'might' be the output of the "supposed" psarc.exe
and it "*cough* 'might' be in this directory
and it "*cough* 'might' be in this directory
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PS3_SDK-400_001\cell\host-win32\bin\psarc.exe
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usage:
psarc verb [options] [file...]
psarc --xml=XMLFILE
verbs:
create Create an archive. (default)
extract Extract contents of an existing archive.
list List contents of an existing archive.
dump Print detailed info about archive for unit testing.
verify Verify an existing archive's structural integrity and
ensure that all files can be decompressed.
dtd Display a DTD describing psarc's XML input syntax.
general options:
-h, --help Show this help message and exit.
--version Display version and exit.
-d, --debug Debug: Show debug messages.
-v, --verbose Verbose: Show additional progress. (default)
-q, --quiet Quiet: Don't show any progress.
-y, --overwrite Overwrite existing files when creating/extracting.
--xml=XMLFILE XML list of actions to perform.
create options:
-oFILE, --output=FILE Archive filename to create.
-IINPUTFILE, --inputfile=INPUTFILE
Inputfile listing files to archive. Consider
--xml instead, which gives you more control.
-m, --mself Create a PSARC-MSELF hybrid file for PS3, which can contain
encrypted special files like SDATA, SPRX, and SPU SELF.
--zlib Use zlib when compressing. (default)
--lzma Use LZMA when compressing. (usually for PS3 PSN)
--level=N Compression quality. 1 is fastest, 9 is best. (default = 9)
-N, --nocompress Store all files uncompressed in the archive.
-bBS, --blocksize=BS Use blocks of size BS. (default = 64KiB)
-jJOBS, --jobs=JOBS Compression threads to run at a time. (default = number of CPUs)
-sREGEX, --strip=REGEX Perl-compatible regex specifying a prefix to strip
from the pathnames stored in the archive. This may be
specified more than once. (default = current dir)
-S, --strip-all Strip all paths from files stored in the archive.
-a, --absolute Make the paths within the archive absolute.
-R, --relative Make the paths within the archive relative. (default)
-i, --ignorecase Make the archive directory case-insensitive.
--exclude=WILDCARD Wildcard specifying files to exclude.
--skip-missing-files If set then ignore it when a file cannot be found.
--mergedups Compare the content of all files, and merge identical
files so that only one copy of the data is included.
extract options:
--input=FILE Archive to extract files from. (default is first file argument)
--to=DIRECTORY Directory to write extracted files to. (default is current directory)
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Re: Repacking .psarc file
[quote="chrrox"]this "*cough* 'might' be the output of the "supposed" psarc.exe
and it "*cough* 'might' be in this directory
Do you by any chance know of a mirror for this *cough* supposed *cough* SDK, not that it exists of course, since all the *cough* hypothetical *cough* links in the theoretical source post are dead
EDIT: Nevermind I'm a numpty, found it.
and it "*cough* 'might' be in this directory
Code: Select all
PS3_SDK-400_001\cell\host-win32\bin\psarc.exe
Do you by any chance know of a mirror for this *cough* supposed *cough* SDK, not that it exists of course, since all the *cough* hypothetical *cough* links in the theoretical source post are dead
EDIT: Nevermind I'm a numpty, found it.