Hello,
It might sounds weird but I'm wondering why Awave Studio can actually play the .mus music files of this game but with regular silences throughout the music.
https://mega.co.nz/#!ZVwnGbKC!ijHsbKX29 ... YaFfxYOwNY
The .mus archives contain .asf segments but I thought it would join them smoothly...
Is there a way to do this?
Thanks!
Harry Potter and the Chamber of Secrets (PS2) *.MUS
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Harry Potter and the Chamber of Secrets (PS2) *.MUS
Last edited by Mygoshi on Thu Feb 18, 2021 9:59 pm, edited 1 time in total.
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Re: Harry Potter and the Chamber of Secrets (PS2) *.MUS
Probably was better to upload the MUS archive.
Do you know if that archive contains also information about the stored files?
Or it just a raw archive (like happens with some dat archives on playstation)?
Do you know if that archive contains also information about the stored files?
Or it just a raw archive (like happens with some dat archives on playstation)?
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- Posts: 654
- Joined: Mon Oct 27, 2014 1:49 pm
Re: Harry Potter and the Chamber of Secrets (PS2) *.MUS
Archive (diagon.mus) extracted directly from the CD: https://mega.co.nz/#!YIpjQSyI!m3LZCNOrr ... sDC7ePKJgU
The .mus files are attached with a .mpf file. The header of the .mpf file is "xDFP".
Diagon.mpf download: https://mega.co.nz/#!sJYwxbJC!9TW2Zl_Xa ... 0DetOAMaF8
The .mus file contains .asf (Electronic Arts Audio format) files. I extracted them with the Sound eXchange (sx.bat, sx.exe) by Dave Mercier.
The problem is that it is difficult to joins the files without noises between..
To extract the diagon.mus, I needed to download the SCHL Mus Extractor on Xentax, to extract the .asf in the .mus file. And then, convert the .asf into .wav with Sound eXchange. The header of the .mus files begins with "SCHl PT" there are some information about these headers on the Internet.
The .mus files are attached with a .mpf file. The header of the .mpf file is "xDFP".
Diagon.mpf download: https://mega.co.nz/#!sJYwxbJC!9TW2Zl_Xa ... 0DetOAMaF8
The .mus file contains .asf (Electronic Arts Audio format) files. I extracted them with the Sound eXchange (sx.bat, sx.exe) by Dave Mercier.
The problem is that it is difficult to joins the files without noises between..
To extract the diagon.mus, I needed to download the SCHL Mus Extractor on Xentax, to extract the .asf in the .mus file. And then, convert the .asf into .wav with Sound eXchange. The header of the .mus files begins with "SCHl PT" there are some information about these headers on the Internet.
Last edited by Mygoshi on Thu Feb 18, 2021 9:59 pm, edited 2 times in total.
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Re: Harry Potter and the Chamber of Secrets (PS2) *.MUS
They are not just mp3 stored in an archive, it seems like they are single frames.
I tried to write a script but the result is not much playable, I simple concatenated all the frames.
I tried to write a script but the result is not much playable, I simple concatenated all the frames.
Code: Select all
math FILE_NUM = 0
get MUS_SIZE asize
for OFFSET = 0 < MUS_SIZE
goto OFFSET
getdstring TYPE 4
get SIZE long
savepos OFFSET
math SIZE -= 8
if TYPE == "SCHl"
log MEMORY_FILE 0 0
math FRAME = 0
elif TYPE == "SCEl"
get SIZE asize MEMORY_FILE
string NAME p= "%s.mp3" FILE_NUM
log NAME 0 SIZE MEMORY_FILE
math FILE_NUM += 1
padding 0x80
savepos OFFSET
math SIZE = 0
elif TYPE == "SCDl"
math OFFSET += 0xc
math SIZE -= 0xc
append
log MEMORY_FILE OFFSET SIZE
append
math FRAME += 1
endif
math OFFSET += SIZE
next
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Re: Harry Potter and the Chamber of Secrets (PS2) *.MUS
Thanks. I tried to convert the 192.MP3 with BRSTM Converter into .wav but this is not the real speed... There is a problem with the speed
https://mega.co.nz/#!och1WbjC!dfZjIl22b ... yq-CuTFBqM
Edit: It works fine with Awave Studio.
https://mega.co.nz/#!och1WbjC!dfZjIl22b ... yq-CuTFBqM
Edit: It works fine with Awave Studio.