BC5_SNORM format normal maps

Textures, recreate headers, conversions, algorithms and parsing of image files
toxic72
Posts: 26
Joined: Sun Mar 20, 2016 10:25 pm

BC5_SNORM format normal maps

Post by toxic72 »

Hi all,

I've been working with some BC5 textures, (I'm 100% sure it's BC5_SNORM, DXGI #84) and having a hard time setting up the header for them, (The result looks pixelated)
All the data is definitely there in the file.
Preview: http://prntscr.com/cxlbp5

Can anyone lend a hand?

(See attached image)