LIGHTNING RETURNS: FINAL FANTASY XIII .imgb and .xgr

Textures, recreate headers, conversions, algorithms and parsing of image files
makc_ar
Posts: 1193
Joined: Sun Aug 17, 2014 7:27 pm

LIGHTNING RETURNS: FINAL FANTASY XIII .imgb and .xgr

Post by makc_ar »

Last edited by makc_ar on Tue Apr 03, 2018 7:20 am, edited 2 times in total.
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: LIGHTNING RETURNS: FINAL FANTASY XIII .imgb textures

Post by Acewell »

Noesis has native support for these textures but some are displayed wrong
and i can't make a new script because the native plugin will override it. :(
chrrox
Posts: 388
Joined: Thu Aug 07, 2014 10:28 pm

Re: LIGHTNING RETURNS: FINAL FANTASY XIII .imgb textures

Post by chrrox »

you can over write native plugins in noesis now.
makc_ar
Posts: 1193
Joined: Sun Aug 17, 2014 7:27 pm

Re: LIGHTNING RETURNS: FINAL FANTASY XIII .imgb textures

Post by makc_ar »

Someone script export\import?
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: LIGHTNING RETURNS: FINAL FANTASY XIII .imgb and .xgr

Post by Acewell »

the problem i have now is the same as before, Noesis native plugins will override my script.
if what chrrox said was true i would like to see him post a working code snippit so i can move forward. :)