Shadow Warrior 2 (*.bin)
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Shadow Warrior 2 (*.bin)
BMS script written by Ekey doesn't work on this.
viewtopic.php?f=9&t=2547
Samples:
http://www56.zippyshare.com/v/34ugwT3i/file.html
thanks!
viewtopic.php?f=9&t=2547
Samples:
http://www56.zippyshare.com/v/34ugwT3i/file.html
thanks!
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- Site Admin
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- Posts: 157
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Re: Shadow Warrior 2 (*.bin)
Error: [myfseek] the offset 0xffffffffffffffff in the file 0 can't be reached
Last script line before the error or that produced the error:
21 log NAME OFFSET SIZE
Script doesn't work on pc_arch_common.bin (7.40 GB)big files
use filecutter script
Samples:http://www17.zippyshare.com/v/up2JlifW/file.html
thx
Last script line before the error or that produced the error:
21 log NAME OFFSET SIZE
Script doesn't work on pc_arch_common.bin (7.40 GB)big files
use filecutter script
Samples:http://www17.zippyshare.com/v/up2JlifW/file.html
thx
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- Site Admin
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- Joined: Wed Jul 30, 2014 9:32 pm
Re: Shadow Warrior 2 (*.bin)
Script 0.1.1
The format uses the offset -1 for the old files that have been removed from the archive.
The format uses the offset -1 for the old files that have been removed from the archive.
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Re: Shadow Warrior 2 (*.bin)
Thanks a lot for the script Aluigi! I don't know if it's an error from my side, but all extracted files are 64kb in size or less. It seems it's extracting only beginning of the file.
Last edited by zaramot on Mon Oct 17, 2016 3:51 pm, edited 1 time in total.
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Re: Shadow Warrior 2 (*.bin)
Script 0.1.1 is cool,Thanks aluigi!!!
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Re: Shadow Warrior 2 (*.bin)
@zaramot
You are perfectly right: it's a chunk-based format.
Script 0.2
I don't know if you want to reimport the files, in that case it's enought to replace MEMORY_FILE with NAME and remove the following lines:
putvarchr MEMORY_FILE SIZE 0
log NAME 0 SIZE MEMORY_FILE
This rule is valid for most of my scripts for chunk-based formats with files that have a name (not nameless).
I prefer ever to use a temporary memory file mainly for performances.
You are perfectly right: it's a chunk-based format.
Script 0.2
I don't know if you want to reimport the files, in that case it's enought to replace MEMORY_FILE with NAME and remove the following lines:
putvarchr MEMORY_FILE SIZE 0
log NAME 0 SIZE MEMORY_FILE
This rule is valid for most of my scripts for chunk-based formats with files that have a name (not nameless).
I prefer ever to use a temporary memory file mainly for performances.
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- Posts: 51
- Joined: Mon Sep 01, 2014 7:19 pm
Re: Shadow Warrior 2 (*.bin)
Thanks a lot again and again Aluigi! Will try to get rigged models out, looks like not a bad game, worth to make an import script
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Re: Shadow Warrior 2 (*.bin)
Can't wait for the script to import 3d model files to 3ds max. I got everything extracted from the game.
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Re: Shadow Warrior 2 (*.bin)
how do i export the assets for shadow warrior 2 for 3dsmax?
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- Joined: Mon Mar 27, 2017 8:41 pm
Re: Shadow Warrior 2 (*.bin)
I extracted pc_arch_common.bin and I tried to open katana hkt file with Havok Content Tool 2013.0.1 but it gives me this error
"Patching to latest version failed.Have you registered the necessary patches? Patches may be missing because your assets are older than HK_SERIALIZE_MIN_COMPATIBLE_VERSION (if defined).Make sure that the patches are registered properly (see hkRegisterPatches.cxx,included by hkProductFeatures.cxx).See the hkError output for more details"
What does this mean? I think that probably the version are not compatibles but I'm not sure I never tried to extract these types of files. I just need to export static meshes file I don't need skeletons or animations (but if there's a way good to know ). Opening the file I wanted to import with notepad I found that in one of the first lines there is : "hk_2013.3.0-r1" but I couldn't find any version with this name. What version of Havok SW2's files use?
"Patching to latest version failed.Have you registered the necessary patches? Patches may be missing because your assets are older than HK_SERIALIZE_MIN_COMPATIBLE_VERSION (if defined).Make sure that the patches are registered properly (see hkRegisterPatches.cxx,included by hkProductFeatures.cxx).See the hkError output for more details"
What does this mean? I think that probably the version are not compatibles but I'm not sure I never tried to extract these types of files. I just need to export static meshes file I don't need skeletons or animations (but if there's a way good to know ). Opening the file I wanted to import with notepad I found that in one of the first lines there is : "hk_2013.3.0-r1" but I couldn't find any version with this name. What version of Havok SW2's files use?
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Re: Shadow Warrior 2 (*.bin)
Ehi there, i just found out that with havoc content tool 2014 models seems to be openable, and... maybe, animations may be loaded too!
Unfortunately they're all inside .animset files and i didn't find anything helpful for extracting them, was wondering if someone could give them a look, maybe make a script i uploaded a few
http://www.mediafire.com/file/bx3a9997nd87g0h/Animset.rar
Thanks in advance~
Unfortunately they're all inside .animset files and i didn't find anything helpful for extracting them, was wondering if someone could give them a look, maybe make a script i uploaded a few
http://www.mediafire.com/file/bx3a9997nd87g0h/Animset.rar
Thanks in advance~
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Re: Shadow Warrior 2 (*.bin)
Can you link to this script?
(I want to get co op ninja skin 1)
https://pbs.twimg.com/media/CpBqtu9VUAAGiS1.jpg
(I want to get co op ninja skin 1)
https://pbs.twimg.com/media/CpBqtu9VUAAGiS1.jpg
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Re: Shadow Warrior 2 (*.bin)
zaramot wrote:Thanks a lot again and again Aluigi! Will try to get rigged models out, looks like not a bad game, worth to make an import script
This ever get finished ?