Army of Two The Devil's Cartel [xb360]

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
alientech
Posts: 8
Joined: Thu Oct 13, 2016 5:43 am

Army of Two The Devil's Cartel [xb360]

Post by alientech »

Hi, I'm trying to get some files from the game for development. I tried to extract all files from the game and there have a lot of ebx/chunk files. I don't know what to do next to get 3d model files for import to 3dsmax. Game engine is FrostBite2 [.sb/.toc without cat file]