This game has the standard *afs file format that could be opened with BMS Script.
Are located within the same container from DDS, TGA textures and EFO 3d models format.
Maybe someone can help write another script for individual files models and textures which are located inside the container which is hidden in the archive AFS?
Example file: https://www.dropbox.com/s/7367wbu34fgz4j5/car?dl=0
Initial D Extreme Stage [PS3] files in *AFS container
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Re: Initial D Extreme Stage [PS3] files in *AFS container
It works, thanks you very much!
You give me promotion))
You give me promotion))