Initial D Extreme Stage [PS3] files in *AFS container

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
black_racer
Posts: 22
Joined: Thu Jun 04, 2015 1:05 pm

Initial D Extreme Stage [PS3] files in *AFS container

Post by black_racer »

This game has the standard *afs file format that could be opened with BMS Script.
Are located within the same container from DDS, TGA textures and EFO 3d models format.
Maybe someone can help write another script for individual files models and textures which are located inside the container which is hidden in the archive AFS?

Example file: https://www.dropbox.com/s/7367wbu34fgz4j5/car?dl=0
black_racer
Posts: 22
Joined: Thu Jun 04, 2015 1:05 pm

Re: Initial D Extreme Stage [PS3] files in *AFS container

Post by black_racer »

It works, thanks you very much!
You give me promotion))